preloadObject: Difference between revisions

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m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
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[[Category:Scripting Commands|P]]
{{RV|type=command
[[Category:Scripting Commands OFP Elite |P]]
[[Category:Scripting Commands ArmA|P]]


<new command not populated>
|game1= ofpe
|version1= 1.00


|game2= arma1
|version2= 1.00


<h2 style="color:#000066">''''' preloadObject '''''</h2>
|game3= arma2
|version3= 1.00


|game4= arma2oa
|version4= 1.50


'''Operand types:'''
|game5= tkoh
|version5= 1.00


'''Type of returned value:'''
|game6= arma3
|version6= 0.50


'''Compatibility:'''
|gr1= Object Manipulation


'''Description:'''
|descr= Preloads all textures, materials and proxies needed to render given object. Works with objects and classnames - note that classnames require an object instance in the mission.


|s1= distance [[preloadObject]] object


'''Example:'''
|p1= distance: [[Number]] -  distance at which preload the object
 
|p2= object: [[Object]] or [[String]]
* [[Object]] - existing object
* [[String]] - object classname - an object of that type '''must''' exist in the mission for it to have effect
 
|r1= [[Boolean]] - [[true]] when preload is finished
 
|x1= <sqf>
0 spawn
{
waitUntil { 10 preloadObject "SoldierW" };
hint "Preload finished";
};
</sqf>
|x2= <sqf>
0 spawn
{
waitUntil { 10 preloadObject leader player };
hint "Preload finished";
};
</sqf>
 
|seealso= [[preloadCamera]] [[preloadSound]] [[preloadTitleObj]] [[preloadTitleRsc]]
}}

Latest revision as of 11:34, 3 September 2024

Hover & click on the images for description

Description

Description:
Preloads all textures, materials and proxies needed to render given object. Works with objects and classnames - note that classnames require an object instance in the mission.
Groups:
Object Manipulation

Syntax

Syntax:
distance preloadObject object
Parameters:
distance: Number - distance at which preload the object
object: Object or String
  • Object - existing object
  • String - object classname - an object of that type must exist in the mission for it to have effect
Return Value:
Boolean - true when preload is finished

Examples

Example 1:
0 spawn { waitUntil { 10 preloadObject "SoldierW" }; hint "Preload finished"; };
Example 2:
0 spawn { waitUntil { 10 preloadObject leader player }; hint "Preload finished"; };

Additional Information

See also:
preloadCamera preloadSound preloadTitleObj preloadTitleRsc

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note