setWaypointStatements: Difference between revisions
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{{ | {{RV|type=command | ||
| | |game1= ofpe | ||
|version1= 1.00 | |||
|1.00 | |game2= arma1 | ||
|version2= 1.00 | |||
| | |game3= arma2 | ||
|version3= 1.00 | |||
|game4= arma2oa | |||
|version4= 1.50 | |||
|game5= tkoh | |||
|version5= 1.00 | |||
|game6= arma3 | |||
|version6= 0.50 | |||
|gr1= Waypoints | |||
|descr= The waypoint is done only when the condition is fulfilled. When the waypoint is done, the statement expression is executed.<br> | |||
Within the Condition & Statement code string: | Within the Condition & Statement code string: | ||
* [[this]] refers to the group leader | * [[Magic Variables#this_2|this]] refers to the group leader | ||
* [[ | * [[Magic Variables#thisList|thisList]] refers to the group's units | ||
| | {{Feature | important | The '''Condition''' code is evaluated on the [[groupOwner|group owner]]'s machine. When condition returns [[true]], for some strange reason, the condition is evaluated one more time. The '''OnActivation''' code is executed '''[[Multiplayer Scripting#Locality|globally]]''', a.k.a on every client! See [[Waypoints]].}} | ||
| waypoint | |s1= waypoint [[setWaypointStatements]] [condition, statement] | ||
|p1= waypoint: [[Array]] | |p1= waypoint: [[Array]] format [[Waypoint]] | ||
| | |p2= condition: [[String]] | ||
| [[ | |p3= statement: [[String]] | ||
|r1= [[Nothing]] | |||
|x1= <sqf>_waypoint setWaypointStatements ["true", "hint 'hello'; hint 'goodbye'"];</sqf> | |||
|x2= <sqf>_waypoint setWaypointStatements ["true", "diag_log ['GroupLeader: ', this]; diag_log ['Units: ', thislist]"];</sqf> | |||
|seealso= [[waypointStatements]] | |||
}} | |||
{{Note | |||
|user= SilentSpike | |||
|timestamp= 20160521161900 | |||
|text= Within the completion statement [[currentWaypoint]] will give the index of the waypoint being completed (as opposed to the following one).<br><br> | |||
This is particularly useful if you need a self deleting waypoint: | |||
<sqf>_waypoint setWaypointStatements ["true", "deleteWaypoint [group this, currentWaypoint group this]"]</sqf> | |||
}} | |||
{{Note | |||
|user= RHfront | |||
|timestamp= 20170509163500 | |||
|text= The condition block carries the same rules as functions which return a value. | |||
The return value must be a [[Boolean]]. | |||
One can bypass the use of triggers in this manner: | |||
[[ | <sqf>_waypoint setWaypointStatements ["code code code; _returnBool", "onActivation block;"];</sqf> | ||
}} | |||
[ | |||
Latest revision as of 21:36, 26 September 2024
Description
- Description:
- The waypoint is done only when the condition is fulfilled. When the waypoint is done, the statement expression is executed.
Within the Condition & Statement code string: - Groups:
- Waypoints
Syntax
- Syntax:
- waypoint setWaypointStatements [condition, statement]
- Parameters:
- waypoint: Array format Waypoint
- condition: String
- statement: String
- Return Value:
- Nothing
Examples
- Example 1:
- _waypoint setWaypointStatements ["true", "hint 'hello'; hint 'goodbye'"];
- Example 2:
- _waypoint setWaypointStatements ["true", "diag_log ['GroupLeader: ', this]; diag_log ['Units: ', thislist]"];
Additional Information
- See also:
- waypointStatements
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on May 21, 2016 - 16:19 (UTC)
-
Within the completion statement currentWaypoint will give the index of the waypoint being completed (as opposed to the following one).
This is particularly useful if you need a self deleting waypoint:_waypoint setWaypointStatements ["true", "deleteWaypoint [group this, currentWaypoint group this]"]
- Posted on May 09, 2017 - 16:35 (UTC)
-
The condition block carries the same rules as functions which return a value.
The return value must be a Boolean.
One can bypass the use of triggers in this manner:
_waypoint setWaypointStatements ["code code code; _returnBool", "onActivation block;"];
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Waypoints