accTime: Difference between revisions
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{{ | {{RV|type=command | ||
| ofp |= | |game1= ofp | ||
|version1= 1.00 | |||
|1.00 | |game2= ofpe | ||
|version2= 1.00 | |||
| | |game3= arma1 | ||
|version3= 1.00 | |||
| | |game4= arma2 | ||
|version4= 1.00 | |||
| | |game5= arma2oa | ||
|version5= 1.50 | |||
| | |||
| | |game6= tkoh | ||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|gr1= Time | |||
|descr= Returns the current simulation acceleration factor. | |||
|s1= [[accTime]] | |||
|r1= [[Number]] | |||
< | |x1= <sqf>_acc = accTime;</sqf> | ||
[[ | |seealso= [[setAccTime]] [[setTimeMultiplier]] [[timeMultiplier]] [[useAudioTimeForMoves]] | ||
[[ | }} | ||
[[ | |||
[[ | {{Note | ||
[[ | |user= Hoz | ||
[[ | |timestamp= 20060802031000 | ||
|text= Use [[setAccTime]] to change the time acceleration factor. Not to be confused with [[skipTime]]. | |||
}} |
Latest revision as of 00:19, 14 May 2023
Description
- Description:
- Returns the current simulation acceleration factor.
- Groups:
- Time
Syntax
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Aug 02, 2006 - 03:10 (UTC)
- Use setAccTime to change the time acceleration factor. Not to be confused with skipTime.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Time