Material - Normal map macro AS: Difference between revisions
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m (Text replace - "{{enHeader}}" to "") |
Lou Montana (talk | contribs) m (Text replacement - ";[ ]+ " to "; ") |
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'''NO+MC+AS''' | '''NO+MC+AS''' | ||
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{ | { | ||
texture="#(ai,32,128,1)irradiance(8)"; | texture="#(ai,32,128,1)irradiance(8)"; | ||
uvSource="none"; | uvSource="none"; | ||
}; | }; | ||
class Stage4 | class Stage4 |
Latest revision as of 00:53, 8 August 2021
NO+MC+AS
PixelShaderID="NormalMapMacroAS"; VertexShaderID="NormalMapAS"; class Stage1 { texture="temp\domek\krabice_up_NO.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class Stage2 { texture="temp\domek\test02_MC.tga"; uvSource="tex1"; // coordinates from 2.UV set }; class Stage3 { texture="#(ai,32,128,1)irradiance(8)"; uvSource="none"; }; class Stage4 { texture="temp\domek\TestUV2_AS.tga"; uvSource="tex1"; // coordinates from 2.UV set };