lnbValue: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma2 |= Game name
|game1= arma2
|version1= 1.00


|1.00|= Game version
|game2= arma2oa
____________________________________________________________________________________________
|version2= 1.50


| Returns the additional integer value in the item with the given position of the 2D listbox. |= Description
|game3= tkoh
____________________________________________________________________________________________
|version3= 1.00


| '''lnbValue''' [idc,[row,column] |= Syntax
|game4= arma3
|version4= 0.50


|p1= [idc,[row,column]: Array - |= PARAMETER1
|gr1= GUI Control - ListNBox


|p2= |= PARAMETER2
|descr= Returns the additional integer value in the item with the given position of the 2D listbox.


|p3= |= PARAMETER3
|s1= [[lnbValue]] [idc, [row, column]]


| [[Number]] |= RETURNVALUE
|p1= idc: [[Number]]


|p2= row: [[Number]]


|x1= <code>(example)</code>|= EXAMPLE1
|p3= column: [[Number]]


____________________________________________________________________________________________
|r1= [[Number]]


| |= SEEALSO
|s2= ctrl [[lnbValue]] [row, column]


| |= MPBEHAVIOUR
|p21= ctrl: [[Control]]
____________________________________________________________________________________________
}}


<h3 style='display:none'>Notes</h3>
|p22= row: [[Number]]
<dl class='command_description'>
<!-- Note Section BEGIN -->
It seems this command is don't have arma-style syntax (not work with control type).
However, you can use the lbValue.
Example (in the case of the 3 columns in the row):
        _rowSize = count getArray(
            missionConfigFile >> "RscMyDlg" >> "controls" >> "MyList" >> "columns"
        );
        _row = 12;
        _column = 2;
        _verificationValue = 9781;
        _ctrlMyList lnbSetValue [[_row, _column], _verificationValue];
        _value = _ctrlMyList lbValue (_row * _rowSize + _column);
        hint str (_verificationValue == _value); // hint true


While this bug is not fixed, we can use the macro:
|p23= column: [[Number]]


        #define __lnbRowSize(lnb) ((lnbSize lnb) select 1)
|r2= [[Number]]
        #define __lnbValue(lnb, row, col) ((lnb) lbValue ((row) * __lnbRowSize(lnb) + (col)))
        __lnbValue(_ctrlMyList, _row, _column);


[[User:DenV|DenV]]
|x1= <sqf>_ctrl lnbValue [0,0]; // 1, default is 0 if value is String set by lnbSetValue</sqf>
<!-- Note Section END -->
</dl>


<h3 style='display:none'>Bottom Section</h3>
|seealso= [[lnbAddArray]] [[lnbAddColumn]] [[lnbAddRow]] [[lnbClear]] [[lnbColor]] [[lnbCurSelRow]] [[lnbData]] [[lnbDeleteColumn]] [[lnbDeleteRow]] [[lnbGetColumnsPosition]] [[lnbPicture]] [[lnbSetColor]] [[lnbSetColumnsPos]] [[lnbSetCurSelRow]] [[lnbSetData]] [[lnbSetPicture]] [[lnbSetText]] [[lnbSetValue]] [[lnbSize]] [[lnbText]]
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
}}
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 10:24, 13 May 2022

Hover & click on the images for description

Description

Description:
Returns the additional integer value in the item with the given position of the 2D listbox.
Groups:
GUI Control - ListNBox

Syntax

Syntax:
lnbValue [idc, [row, column]]
Parameters:
idc: Number
row: Number
column: Number
Return Value:
Number

Alternative Syntax

Syntax:
ctrl lnbValue [row, column]
Parameters:
ctrl: Control
row: Number
column: Number
Return Value:
Number

Examples

Example 1:
_ctrl lnbValue [0,0]; // 1, default is 0 if value is String set by lnbSetValue

Additional Information

See also:
lnbAddArray lnbAddColumn lnbAddRow lnbClear lnbColor lnbCurSelRow lnbData lnbDeleteColumn lnbDeleteRow lnbGetColumnsPosition lnbPicture lnbSetColor lnbSetColumnsPos lnbSetCurSelRow lnbSetData lnbSetPicture lnbSetText lnbSetValue lnbSize lnbText

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note