drawLine3D: Difference between revisions

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m (line disappears after one frame)
m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma3 |= Game name
|game1= arma3
|version1= 0.50


|0.50|= Game version
|gr1= Interaction
____________________________________________________________________________________________


| Draws a line of a given color between two 3D positions. Line disappears after one frame. |= Description
|eff= local
____________________________________________________________________________________________


| '''drawLine3D''' [start, end, color] |= Syntax
|descr= Draws a line of a given colour between two 3D positions in the current frame. To be used mostly in a [[Arma 3: Mission Event Handlers#Draw3D|"Draw3D"]] [[addMissionEventHandler|mission event handler]].


|p1= [start, end, color]: [[Array]]  |= PARAMETER1
|s1= [[drawLine3D]] [start, end, color, width]


|p2= start: [[Position]] |= PARAMETER2
|p1= start: [[Array]] format [[Position#PositionAGL|PositionAGL]]


|p3= end: [[Position]] |= PARAMETER3
|p2= end: [[Array]] format [[Position#PositionAGL|PositionAGL]]


|p4= color: [[Color]] |= PARAMETER4
|p3= color: [[Array]] format [[Color|Color (RGBA)]]


| [[Nothing]] |= RETURNVALUE
|p4= width: [[Number]] - (Optional, default 3)
|p4since= arma3 2.18


|r1= [[Nothing]]


|x1= <code>drawLine3D [getPos soldier, getPos cursorTarget, [1,1,1,1]]</code>|= EXAMPLE1
|x1= <sqf>
onEachFrame {
drawLine3D [getPos player, getPos cursorTarget, [1,1,1,1]];
};
</sqf>


____________________________________________________________________________________________
|seealso= [[drawIcon3D]] [[ASLToAGL]]
}}


| |= SEEALSO
{{Note
|user= Killzone_Kid
|timestamp= 20130831092700
|text= As the command syntax indicates, this command expects starting and ending position in format [[Position#PositionAGL|PositionAGL]] meaning that over the land it expects [[Position#PositionATL|PositionATL]] and over the sea [[Position#PositionASLW|PositionASLW]]. Use additional [[ASLToAGL]] and [[AGLToASL]] commands wherever is necessary.


|  |= MPBEHAVIOUR
<sqf>
____________________________________________________________________________________________
addMissionEventHandler ["Draw3D", {
drawLine3D [ASLToAGL eyePos soldier1, ASLToAGL eyePos soldier2, [1,0,0,1]];
}];
</sqf>
}}
}}


<h3 style='display:none'>Notes</h3>
{{Note
<dl class='command_description'>
|user= Waffle SS.
<!-- Note Section BEGIN -->
|timestamp= 20150218021000
|text= Visible through fog and past draw distance.
}}


<!-- Note Section END -->
{{Note
</dl>
|user= fusselwurm
 
|timestamp= 20211125213710
<h3 style='display:none'>Bottom Section</h3>
|text= Caveat: lines invisible through MH-9 helicopter windows, see https://feedback.bistudio.com/T66225
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
}}
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 11:34, 3 September 2024

Hover & click on the images for description

Description

Description:
Draws a line of a given colour between two 3D positions in the current frame. To be used mostly in a "Draw3D" mission event handler.
Groups:
Interaction

Syntax

Syntax:
drawLine3D [start, end, color, width]
Parameters:
start: Array format PositionAGL
end: Array format PositionAGL
color: Array format Color (RGBA)
since Arma 3 logo black.png2.18
width: Number - (Optional, default 3)
Return Value:
Nothing

Examples

Example 1:
onEachFrame { drawLine3D [getPos player, getPos cursorTarget, [1,1,1,1]]; };

Additional Information

See also:
drawIcon3D ASLToAGL

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Killzone_Kid - c
Posted on Aug 31, 2013 - 09:27 (UTC)
As the command syntax indicates, this command expects starting and ending position in format PositionAGL meaning that over the land it expects PositionATL and over the sea PositionASLW. Use additional ASLToAGL and AGLToASL commands wherever is necessary.
addMissionEventHandler ["Draw3D", { drawLine3D [ASLToAGL eyePos soldier1, ASLToAGL eyePos soldier2, [1,0,0,1]]; }];
Waffle SS. - c
Posted on Feb 18, 2015 - 02:10 (UTC)
Visible through fog and past draw distance.
fusselwurm - c
Posted on Nov 25, 2021 - 21:37 (UTC)
Caveat: lines invisible through MH-9 helicopter windows, see https://feedback.bistudio.com/T66225