addItem: Difference between revisions

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m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma3 |= Game name
|game1= arma3
|version1= 0.50


|0.50|= Game version
|arg= global
____________________________________________________________________________________________
|eff= global


| Create new item and store it to the inventory.  |= Description
|gr1= Unit Inventory
____________________________________________________________________________________________


| unit '''addItem''' item |= Syntax
|descr= Creates new item and tries to add it into inventory. Inventory must have enough space to accomodate new item or command will fail.The item can also be a weapon or a magazine.


|p1= unit: [[Object]] |= PARAMETER1
|s1= unit [[addItem]] item


|p2= item: [[String]] |= PARAMETER2
|p1= unit: [[Object]]


| [[Nothing]] |= RETURNVALUE
|p2= item: [[String]]


|r1= [[Nothing]]


|x1= <code>bluforUnit [[addItem]] "NVGoggles";
|x1= <sqf>
bluforUnit [[assignItem]] "NVGoggles";
// identical to bluforUnit linkItem "NVGoggles"
opforUnit [[addItem]] "NVGoggles_OPFOR";
// addItem then assignItem makes the item go through through inventory storage and fail if storage space was missing
opforUnit [[assignItem]] "NVGoggles_OPFOR";
bluforUnit addItem "NVGoggles";
independentUnit [[addItem]] "NVGoggles_INDEP";
bluforUnit assignItem "NVGoggles";
independentUnit [[assignItem]] "NVGoggles_INDEP";</code>|= EXAMPLE1


____________________________________________________________________________________________
opforUnit addItem "NVGoggles_OPFOR";
opforUnit assignItem "NVGoggles_OPFOR";


| [[removeItem]], [[assignItem]], [[unassignItem]] |= SEEALSO
independentUnit addItem "NVGoggles_INDEP";
independentUnit assignItem "NVGoggles_INDEP";
</sqf>


| |= MPBEHAVIOUR
|seealso= [[removeItem]] [[assignItem]] [[unassignItem]] [[assignedItems]] [[linkItem]] [[unlinkItem]] [[removeAllAssignedItems]] [[addItemToUniform]] [[addItemToVest]] [[addItemToBackpack]]
____________________________________________________________________________________________
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 19:42, 3 September 2024

Hover & click on the images for description

Description

Description:
Creates new item and tries to add it into inventory. Inventory must have enough space to accomodate new item or command will fail.The item can also be a weapon or a magazine.
Groups:
Unit Inventory

Syntax

Syntax:
unit addItem item
Parameters:
unit: Object
item: String
Return Value:
Nothing

Examples

Example 1:
// identical to bluforUnit linkItem "NVGoggles" // addItem then assignItem makes the item go through through inventory storage and fail if storage space was missing bluforUnit addItem "NVGoggles"; bluforUnit assignItem "NVGoggles"; opforUnit addItem "NVGoggles_OPFOR"; opforUnit assignItem "NVGoggles_OPFOR"; independentUnit addItem "NVGoggles_INDEP"; independentUnit assignItem "NVGoggles_INDEP";

Additional Information

See also:
removeItem assignItem unassignItem assignedItems linkItem unlinkItem removeAllAssignedItems addItemToUniform addItemToVest addItemToBackpack

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note