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Killzone Kid (talk | contribs) No edit summary |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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{{ | {{RV|type=command | ||
| arma3 |= | |game1= arma3 | ||
|version1= 0.50 | |||
| | |arg= global | ||
|eff= global | |||
| | |gr1= Unit Inventory | ||
| | |descr= Create and assign item to the correct slot. If there is an item in the targeted slot, it gets replaced. See also [[assignItem]]. | ||
| | |s1= unit [[linkItem]] item | ||
| | |p1= unit: [[Object]] | ||
| [[ | |p2= item: [[String]] | ||
| | |r1= [[Nothing]] | ||
|x1= <sqf> | |||
bluforUnit linkItem "NVGoggles"; | |||
opforUnit linkItem "NVGoggles_OPFOR"; | |||
independentUnit linkItem "NVGoggles_INDEP"; | |||
</sqf> | |||
| [[unlinkItem]] | |seealso= [[unlinkItem]] [[addItem]] [[assignItem]] [[removeItem]] [[unassignItem]] [[assignedItems]] [[removeAllAssignedItems]] | ||
}} | }} | ||
Latest revision as of 11:34, 3 September 2024
Description
- Description:
- Create and assign item to the correct slot. If there is an item in the targeted slot, it gets replaced. See also assignItem.
- Groups:
- Unit Inventory
Syntax
Examples
- Example 1:
- bluforUnit linkItem "NVGoggles"; opforUnit linkItem "NVGoggles_OPFOR"; independentUnit linkItem "NVGoggles_INDEP";
Additional Information
- See also:
- unlinkItem addItem assignItem removeItem unassignItem assignedItems removeAllAssignedItems
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note