forceRespawn: Difference between revisions
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{{ | {{RV|type=command | ||
| arma3 |= | |game1= arma3 | ||
|version1= 1.04 | |||
| | |arg= local | ||
| | |eff= global | ||
| | |gr1= Multiplayer | ||
| Forces unit to | |descr= Forces the unit to respawn. The effect is as if the player pressed the RESPAWN button in the game pause menu; the unit is killed but there is no "X was killed" message and no score adjustment. | ||
| | |s1= [[forceRespawn]] unit | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <sqf>forceRespawn player;</sqf> | |||
| | |seealso= [[playerRespawnTime]] [[setPlayerRespawnTime]] | ||
}} | }} | ||
Latest revision as of 11:04, 13 May 2022
Description
- Description:
- Forces the unit to respawn. The effect is as if the player pressed the RESPAWN button in the game pause menu; the unit is killed but there is no "X was killed" message and no score adjustment.
- Groups:
- Multiplayer
Syntax
- Syntax:
- forceRespawn unit
- Parameters:
- unit: Object
- Return Value:
- Nothing
Examples
- Example 1:
- forceRespawn player;
Additional Information
- See also:
- playerRespawnTime setPlayerRespawnTime
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note