setAutonomous: Difference between revisions
Jump to navigation
Jump to search
(version, formatting) |
Lou Montana (talk | contribs) m (Text replacement - "Samatra" to "Sa-Matra") |
||
(29 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{RV|type=command | ||
| arma3 |= | |game1= arma3 | ||
|version1= 1.16 | |||
| | |arg= global | ||
|eff= local | |||
| | |gr1= Remote Control | ||
| | |descr= Sets UAV autonomous mode. | ||
| | |s1= uav [[setAutonomous]] bool | ||
| | |p1= uav: [[Object]] | ||
| | |p2= bool: [[Boolean]] | ||
| [[ | |r1= [[Boolean]] - whether the operation was successful. Returns [[false]] when the object is not a uav. | ||
|x1= <sqf>uav setAutonomous true;</sqf> | |||
|seealso= [[isAutonomous]] [[disableAI]] [[enableAI]] [[checkAIFeature]] | |||
}} | }} | ||
{{Note | |||
|user= Sa-Matra | |||
|timestamp= 20230430040028 | |||
|text= This command effectively does [[disableAI]] on this list of features: <sqf inline>["ANIM","AUTOTARGET","CHECKVISIBLE","FSM","MOVE","PATH","TARGET","WEAPONAIM"]</sqf>, the effect is local, just like [[disableAI]]. If at least one of these AI features is disabled, then "Autonomous" checkbox in UAV Terminal will be turned off, [[isAutonomous]] will return false, you won't be able to give it waypoints, despite UAV still being mostly autonomous. | |||
< | }} | ||
[[ | |||
[[ | |||
Latest revision as of 20:58, 4 July 2024
Description
- Description:
- Sets UAV autonomous mode.
- Groups:
- Remote Control
Syntax
- Syntax:
- uav setAutonomous bool
- Parameters:
- uav: Object
- bool: Boolean
- Return Value:
- Boolean - whether the operation was successful. Returns false when the object is not a uav.
Examples
- Example 1:
Additional Information
- See also:
- isAutonomous disableAI enableAI checkAIFeature
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Apr 30, 2023 - 04:00 (UTC)
- This command effectively does disableAI on this list of features: ["ANIM","AUTOTARGET","CHECKVISIBLE","FSM","MOVE","PATH","TARGET","WEAPONAIM"], the effect is local, just like disableAI. If at least one of these AI features is disabled, then "Autonomous" checkbox in UAV Terminal will be turned off, isAutonomous will return false, you won't be able to give it waypoints, despite UAV still being mostly autonomous.