fuel: Difference between revisions
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{{RV|type=command | |||
|game1= ofp | |||
|version1= 1.00 | |||
|game2= ofpe | |||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|arg= global | |||
|gr1= Object Manipulation | |||
|descr= Checks how much fuel is left in the gas tank of a vehicle. | |||
|s1= [[fuel]] vehicle | |||
|p1= vehicle: [[Object]] | |||
|r1= [[Number]] - the returned number is in range 0 (empty tank) to 1 (full tank). | |||
|x1= <sqf>if (fuel vehicle player == 0) then { hint "The vehicle is out of fuel!" };</sqf> | |||
|seealso= [[setFuel]] [[setFuelCargo]] [[getFuelCargo]] | |||
}} | |||
{{Note | |||
|user= UNN | |||
|timestamp= 20060813123600 | |||
|text= Vehicles refuelled in game with the Fuel trucks e.t.c never get completely refuelled. After refuelling, rather than returning a value of 1 when the [[fuel]] command is called. | |||
They return a value greater than 0.98 and less than 1. | |||
}} | |||
{{Note | |||
|user= fusselwurm | |||
|timestamp= 20201219191000 | |||
|text= returns | |||
* ''1'' for units (dead or alive) | |||
* ''0'' for ''objNull'' | |||
}} |
Latest revision as of 12:44, 12 March 2024
Description
- Description:
- Checks how much fuel is left in the gas tank of a vehicle.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- fuel vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Number - the returned number is in range 0 (empty tank) to 1 (full tank).
Examples
- Example 1:
Additional Information
- See also:
- setFuel setFuelCargo getFuelCargo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Aug 13, 2006 - 12:36 (UTC)
- Vehicles refuelled in game with the Fuel trucks e.t.c never get completely refuelled. After refuelling, rather than returning a value of 1 when the fuel command is called. They return a value greater than 0.98 and less than 1.
- Posted on Dec 19, 2020 - 19:10 (UTC)
-
returns
- 1 for units (dead or alive)
- 0 for objNull
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation