BIS fnc magnitude: Difference between revisions
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{{RV|type=function | |||
|game1= arma2 | |||
|version1= 1.00 | |||
| | |game2= arma2oa | ||
|version2= 1.50 | |||
|1.00 | |game3= tkoh | ||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
|gr1= Vectors | |||
|descr= Returns the magnitude of an array of numbers. The vector can have any number of elements. {{Feature|arma3|Use [[vectorMagnitude]] instead}} | |||
|s1= vector call [[BIS_fnc_magnitude]] | |||
| | |p1= vector: [[Array]] - vector | ||
| | |r1= [[Array]] - new vector | ||
|x1= <sqf>[5,3] call BIS_fnc_magnitude;</sqf> | |||
|x1= < | |||
|seealso= [[BIS_fnc_crossProduct]] [[BIS_fnc_magnitudeSqr]] [[BIS_fnc_vectorFromXToY]] | |||
}} | }} | ||
Latest revision as of 15:53, 8 November 2023
Description
- Description:
- Returns the magnitude of an array of numbers. The vector can have any number of elements.
- Execution:
- call
- Groups:
- Vectors
Syntax
- Syntax:
- vector call BIS_fnc_magnitude
- Parameters:
- vector: Array - vector
- Return Value:
- Array - new vector
Examples
- Example 1:
Additional Information
Notes
-
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