BIS fnc updatePlayerArray: Difference between revisions
Jump to navigation
Jump to search
m (1 revision) |
Lou Montana (talk | contribs) m (Text replacement - " (\|[pr][0-9]+ *= *[^-]+) *- *A([a-z])" to " $1 - a$2") |
||
(37 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{RV|type=function | |||
|game1= arma3 | |||
|version1= 1.00 | |||
| | |gr1= Respawn | ||
| | |descr= Updates dead player objects to their current respawned objects. | ||
| | |s1= [input] call [[BIS_fnc_updatePlayerArray]] | ||
|p1= input: [[Array]] of [[Object]]s - array of old player objects | |||
| | |r1= [[Array]] - array with new player objects | ||
|x1= <sqf>private _newPlayerObjects = _oldPlayerObjects call BIS_fnc_updatePlayerArray;</sqf> | |||
|x1= < | |||
|seealso= [[player]] [[allPlayers]] [[playableUnits]] | |||
}} | }} | ||
Latest revision as of 12:40, 8 November 2023
Description
- Description:
- Updates dead player objects to their current respawned objects.
- Execution:
- call
- Groups:
- Respawn
Syntax
- Syntax:
- [input] call BIS_fnc_updatePlayerArray
- Parameters:
- input: Array of Objects - array of old player objects
- Return Value:
- Array - array with new player objects
Examples
- Example 1:
Additional Information
- See also:
- player allPlayers playableUnits
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note