BIS fnc damagePulsing: Difference between revisions
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{{RV|type=function | |||
|game1= arma3 | |||
|version1= 1.00 | |||
| | |gr1= Feedback | ||
| | |descr= Game pulsing damage effect. | ||
| | |s1= call [[BIS_fnc_damagePulsing]] | ||
|r1= [[Script Handle]] | |||
|x1= <sqf>call BIS_fnc_damagePulsing;</sqf> | |||
|seealso= [[BIS_fnc_fatigueEffect]] [[BIS_fnc_incapacitatedEffect]] [[BIS_fnc_incapacitatedEffect]] [[BIS_fnc_indicateBleeding]] [[BIS_fnc_bloodEffect]] | |||
}} | }} | ||
Latest revision as of 18:17, 9 August 2022
Description
Syntax
- Syntax:
- call BIS_fnc_damagePulsing
- Return Value:
- Script Handle
Examples
- Example 1:
- call BIS_fnc_damagePulsing;
Additional Information
- See also:
- BIS_fnc_fatigueEffect BIS_fnc_incapacitatedEffect BIS_fnc_incapacitatedEffect BIS_fnc_indicateBleeding BIS_fnc_bloodEffect
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note