loadFile: Difference between revisions

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[[Category:Scripting Commands|LOADFILE]]
{{RV|type=command
[[Category:Scripting Commands OFP 1.96|LOADFILE]]
[[Category:Scripting Commands ArmA|LOADFILE]]


|game1= ofp
|version1= 1.90


<h2 style="color:#000066"> '''loadFile ''filename'''''</h2>
|game2= ofpe
|version2= 1.00


|game3= arma1
|version3= 1.00


'''Operand types:'''
|game4= arma2
|version4= 1.00


'''filename:''' [[String]]
|game5= arma2oa
|version5= 1.50


'''Type of returned value:'''
|game6= tkoh
|version6= 1.00


[[String]]
|game7= arma3
|version7= 0.50


'''Compatibility:'''
|gr1= Program Flow


Added in version '''1.82'''
|descr= Returns the content of given files. If you plan to [[compile]] said string, be aware that the file should not contain comments or [[compile]] will throw an error. If there are comments, use [[preprocessFile]]/[[preprocessFileLineNumbers]] instead.
{{Feature|warning|If the file is not prepared using UTF-8 encoding and contains some characters [[toArray|with codes]] > 127, they might convert incorrectly.}}


'''Description:'''
|s1= [[loadFile]] fileName


Return content of given '''filename'''.
|p1= fileName: [[String]]


|r1= [[String]]


'''Example:'''
|x1= <sqf>_contents = loadFile "wantedString.txt";</sqf>


'''loadFile''' "myFunction.sqf"
|x2= <sqf>_contents = compile loadFile "myFunction.sqf"; // will compile string into code</sqf>
 
|seealso= [[fileExists]] [[preprocessFile]] [[preprocessFileLineNumbers]]
}}
 
<dl class="command_description">
 
<dt></dt>
<dd class="notedate">Posted on 25 January 2016 - 12:13</dd>
<dt class="note">[[User:James|James]]</dt>
<dd class="note">Notice that you will have to activate file patching via [[Arma 3: Startup Parameters#Developer Options|-filePatching]]. Otherwise [[execVM]] and [[loadFile]] will '''not''' load any files outside your mission folder (like the global scripts).
</dl>

Latest revision as of 00:26, 2 February 2024

Hover & click on the images for description

Description

Description:
Returns the content of given files. If you plan to compile said string, be aware that the file should not contain comments or compile will throw an error. If there are comments, use preprocessFile/preprocessFileLineNumbers instead.
If the file is not prepared using UTF-8 encoding and contains some characters with codes > 127, they might convert incorrectly.
Groups:
Program Flow

Syntax

Syntax:
loadFile fileName
Parameters:
fileName: String
Return Value:
String

Examples

Example 1:
_contents = loadFile "wantedString.txt";
Example 2:
_contents = compile loadFile "myFunction.sqf"; // will compile string into code

Additional Information

See also:
fileExists preprocessFile preprocessFileLineNumbers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 25 January 2016 - 12:13
James
Notice that you will have to activate file patching via -filePatching. Otherwise execVM and loadFile will not load any files outside your mission folder (like the global scripts).