BIS fnc respawnMenuInventory: Difference between revisions

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{{RV|type=function


{{Function|= Comments
|game1= arma3
____________________________________________________________________________________________
|version1= 1.00


| arma3 |= Game name
|gr1= Respawn


|1.00|= Game version
|descr= Handles respawn inventory menu.
____________________________________________________________________________________________


| ''N/A'' |= Description
|s1= [player, respawnDelay, revive] call [[BIS_fnc_respawnMenuInventory]]
____________________________________________________________________________________________


| <!-- [] call [[BIS_fnc_respawnMenuInventory]]; --> |= Syntax
|p1= player: [[Object]] - player unit


|p1= |= Parameter 1
|p2= respawnDelay: [[Number]] - (Optional, default 3) respawn delay


| |= Return value
|p3= revive: [[Boolean]] - (Optional, default [[false]]) if unit was revived
____________________________________________________________________________________________


|x1= <code></code> |=
|r1= [[Nothing]]
____________________________________________________________________________________________


| |= See also
|x1= <sqf>[player,5] call BIS_fnc_respawnMenuInventory;</sqf>


|seealso= [[Arma 3: Respawn]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Respawn|{{uc:respawnMenuInventory}}]]
[[Category:Functions|{{uc:respawnMenuInventory}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:respawnMenuInventory}}]]

Latest revision as of 15:45, 8 November 2023

Hover & click on the images for description

Description

Description:
Handles respawn inventory menu.
Execution:
call
Groups:
Respawn

Syntax

Syntax:
[player, respawnDelay, revive] call BIS_fnc_respawnMenuInventory
Parameters:
player: Object - player unit
respawnDelay: Number - (Optional, default 3) respawn delay
revive: Boolean - (Optional, default false) if unit was revived
Return Value:
Nothing

Examples

Example 1:
[player,5] call BIS_fnc_respawnMenuInventory;

Additional Information

See also:
Arma 3: Respawn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note