BIS fnc respawnMenuInventory: Difference between revisions
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{{RV|type=function | |||
|game1= arma3 | |||
|version1= 1.00 | |||
| | |gr1= Respawn | ||
| | |descr= Handles respawn inventory menu. | ||
| | |s1= [player, respawnDelay, revive] call [[BIS_fnc_respawnMenuInventory]] | ||
| | |p1= player: [[Object]] - player unit | ||
| | |p2= respawnDelay: [[Number]] - (Optional, default 3) respawn delay | ||
| | |p3= revive: [[Boolean]] - (Optional, default [[false]]) if unit was revived | ||
| | |r1= [[Nothing]] | ||
| | |x1= <sqf>[player,5] call BIS_fnc_respawnMenuInventory;</sqf> | ||
|seealso= [[Arma 3: Respawn]] | |||
}} | }} | ||
Latest revision as of 15:45, 8 November 2023
Description
Syntax
- Syntax:
- [player, respawnDelay, revive] call BIS_fnc_respawnMenuInventory
- Parameters:
- player: Object - player unit
- respawnDelay: Number - (Optional, default 3) respawn delay
- revive: Boolean - (Optional, default false) if unit was revived
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- Arma 3: Respawn
Notes
-
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