BIS fnc moduleEffectsFire: Difference between revisions
Jump to navigation
Jump to search
m (1 revision) |
Lou Montana (talk | contribs) m (Text replacement - "{{Feature|Informative|" to "{{Feature|informative|") |
||
(28 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{RV|type=function | |||
|game1= arma3 | |||
|version1= 1.00 | |||
| | |gr1= Modules | ||
| | |descr= Creates fire on position of module (called usually by [[BIS_fnc_moduleEffectsEmitterCreator]]). {{Feature|informative|Mainly meant to be used by modules available in [[:Category:Eden Editor|Eden Editor]]}} | ||
| | |s1= [module] call [[BIS_fnc_moduleEffectsFire]] | ||
|p1= module: [[Object]] - module | |||
|r1= [[Nothing]] | |||
|x1= <sqf>[BIS_module] call BIS_fnc_moduleEffectsFire;</sqf> | |||
|seealso= [[Modules]] [[Eden Editor: System]] | |||
}} | }} | ||
Latest revision as of 00:26, 2 February 2024
Description
- Description:
- Creates fire on position of module (called usually by BIS_fnc_moduleEffectsEmitterCreator).
- Execution:
- call
- Groups:
- Modules
Syntax
- Syntax:
- [module] call BIS_fnc_moduleEffectsFire
- Parameters:
- module: Object - module
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- Modules Eden Editor: System
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note