BIS fnc curatorSayMessage: Difference between revisions

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{{RV|type=function


{{Function|= Comments
|game1= arma3
____________________________________________________________________________________________
|version1= 1.16


| arma3 |= Game name
|gr1= Curator


|1.00|= Game version
|descr= Plays some radio message from CfgRadio locally.
____________________________________________________________________________________________


| ''N/A'' |= Description
|s1= [speaker, sentence] call [[BIS_fnc_curatorSayMessage]]
____________________________________________________________________________________________


| <!-- [] call [[BIS_fnc_curatorSayMessage]]; --> |= Syntax
|p1= target: [[Object]] - curator entity
|p2= sentence: [[String]] - sentence from CfgRadio


|p1= |= Parameter 1
|r1= [[Nothing]]


| |= Return value
|x1= <sqf>[player, "mp_groundsupport_01_casrequested_BHQ_0"] call BIS_fnc_curatorSayMessage;</sqf>
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|x1= <code></code> |=
____________________________________________________________________________________________
 
| |= See also


|seealso= [[Arma 3: Curator]] [[globalRadio]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Curator|{{uc:curatorSayMessage}}]]
[[Category:Functions|{{uc:curatorSayMessage}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:curatorSayMessage}}]]

Latest revision as of 17:27, 8 November 2023

Hover & click on the images for description

Description

Description:
Plays some radio message from CfgRadio locally.
Execution:
call
Groups:
Curator

Syntax

Syntax:
[speaker, sentence] call BIS_fnc_curatorSayMessage
Parameters:
target: Object - curator entity
sentence: String - sentence from CfgRadio
Return Value:
Nothing

Examples

Example 1:
[player, "mp_groundsupport_01_casrequested_BHQ_0"] call BIS_fnc_curatorSayMessage;

Additional Information

See also:
Arma 3: Curator globalRadio

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note