visiblePosition: Difference between revisions
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{{ | {{RV|type=command | ||
| arma2oa |= | |game1= arma2oa | ||
|version1= 1.60 | |||
|1. | |game2= tkoh | ||
|version2= 1.00 | |||
| | |game3= arma3 | ||
|version3= 0.50 | |||
| | |gr1= Positions | ||
|gr2= Render Time Scope | |||
|descr= Returns an object's rendered position (z value above surface underneath) in render time scope. Same as [[getPosVisual]]. | |||
{{Feature|important|This command must '''not''' be used for actual 3D calculations. See [[getPos]] for an explanation.}} | |||
| | |s1= [[visiblePosition]] object | ||
| [[ | |p1= object: [[Object]] - name of the object | ||
|r1= [[Position#PositionAGLS|PositionAGLS]] | |||
| | |||
| | |x1= <sqf>_playerRenderedPos = visiblePosition player;</sqf> | ||
|seealso= [[getPosVisual]] [[getPosATLVisual]] [[getPosASLVisual]] [[getPosWorldVisual]] [[visiblePositionASL]] [[position]] [[getPos]] [[getPosATL]] [[getPosASL]] [[getPosASLW]] | |||
}} | }} | ||
{{Note | |||
|user= Leopard20 | |||
|timestamp= 20220126151506 | |||
|text= Note that this command returns the position in [[Position#PositionAGLS|AGLS]] format (Z is measured from the nearest surface below). For example the value of Z is 0 even if the object is resting on top of a building.<br> | |||
For use with draw commands, such as [[drawIcon3D]], an [[Position#PositionAGL|AGL]] position is needed. The following alternatives can be used, depending on where the icon is intended to be shown: | |||
<sqf> | |||
ASLToAGL getPosWorldVisual _object // object center in model coordinates, i.e [0,0,0] | |||
ASLToAGL getPosASLVisual _object // object land contact (e.g. floor of a building) | |||
[[ | unitAimPositionVisual _object // object's aiming position, i.e where the AI aim at, such as a soldier's chest | ||
[[ | _object modelToWorldVisual _relativePos // custom position in model coordinates. if _relativePos is [0,0,0], it'll be the same as ASLToAGL getPosWorldVisual _object | ||
[[ | </sqf> | ||
[ | }} | ||
[ | |||
Latest revision as of 12:45, 8 April 2024
Description
- Description:
- Returns an object's rendered position (z value above surface underneath) in render time scope. Same as getPosVisual.
- Groups:
- PositionsRender Time Scope
Syntax
- Syntax:
- visiblePosition object
- Parameters:
- object: Object - name of the object
- Return Value:
- PositionAGLS
Examples
- Example 1:
Additional Information
- See also:
- getPosVisual getPosATLVisual getPosASLVisual getPosWorldVisual visiblePositionASL position getPos getPosATL getPosASL getPosASLW
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jan 26, 2022 - 15:15 (UTC)
-
Note that this command returns the position in AGLS format (Z is measured from the nearest surface below). For example the value of Z is 0 even if the object is resting on top of a building.
For use with draw commands, such as drawIcon3D, an AGL position is needed. The following alternatives can be used, depending on where the icon is intended to be shown:ASLToAGL getPosWorldVisual _object // object center in model coordinates, i.e [0,0,0] ASLToAGL getPosASLVisual _object // object land contact (e.g. floor of a building) unitAimPositionVisual _object // object's aiming position, i.e where the AI aim at, such as a soldier's chest _object modelToWorldVisual _relativePos // custom position in model coordinates. if _relativePos is [0,0,0], it'll be the same as ASLToAGL getPosWorldVisual _object