setCamShakeDefParams: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma2oa |= Game name
|game1= arma2oa
|version1= 1.50


|1.51|= Game version
|game2= tkoh
____________________________________________________________________________________________
|version2= 1.00


| Sets camera shake default params, the default camshake when, for example, you freelook at your character shooting a 12.7mm sniper rifle or firing tank cannon. Would also work in 1st person. |= Description
|game3= arma3
____________________________________________________________________________________________
|version3= 0.50


| '''setCamShakeDefParams''' [power, duration, frequency, minSpeed, minMass, caliberCoefHit, vehicleCoef] |= Syntax
|gr1= Camera Control


|p1= power: [[Number]] |=
|eff= local
|p2= duration: [[Number]] |=
|p3= frequency: [[Number]] |=
|p4= minSpeed: [[Number]] |=
|p5= minMass: [[Number]] |=
|p6= caliberCoefHit: [[Number]] |=
|p7= vehicleCoef: [[Number]] |=  


| [[Nothing]] |= Return value
|descr= Sets camera shake default parameters.
____________________________________________________________________________________________


|x1= <code>[[setCamShakeDefParams]] [1, 2, 3, 4, 5, .5, .5];</code> |=
|s1= [[setCamShakeDefParams]] [power, duration, frequency, minSpeed, minMass, caliberCoefHit, vehicleCoef]


|x2= <code>[[setCamShakeDefParams]] [100, 10, 10, 4, 5, 1, 1];</code> |=
|p1= power: [[Number]]
____________________________________________________________________________________________


| [[enableCamShake]], [[addCamShake]], [[setCamShakeParams]], [[resetCamShake]] |= See also
|p2= duration: [[Number]]


}}
|p3= frequency: [[Number]]
 
|p4= minSpeed: [[Number]]
 
|p5= minMass: [[Number]]
 
|p6= caliberCoefHit: [[Number]]
 
|p7= vehicleCoef: [[Number]]


<h3 style="display:none">Notes</h3>
|r1= [[Nothing]]
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x1= <sqf>setCamShakeDefParams [1, 2, 3, 4, 5, .5, .5];</sqf>
</dl>


<h3 style="display:none">Bottom Section</h3>
|x2= <sqf>setCamShakeDefParams [100, 10, 10, 4, 5, 1, 1];</sqf>


[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
|seealso= [[enableCamShake]] [[addCamShake]] [[setCamShakeParams]] [[resetCamShake]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
}}
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:ArmA 2 OA: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Command Group: Camera Control|setCamShakeDefParams]]


<!-- CONTINUE Notes -->
<dl class="command_description">
<dl class="command_description">
<dd class="notedate">Posted on December 1, 2014 - 03:35 (UTC)</dd>
 
<dt></dt>
<dd class="notedate">Posted on 2014-12-01 - 03:35 (UTC)</dd>
<dt class="note">[[User:Waffle SS.|Waffle SS.]]</dt>
<dt class="note">[[User:Waffle SS.|Waffle SS.]]</dt>
<dd class="note">
<dd class="note">
Doesn't appear to have any effect in ArmA 3.
Does not appear to have an effect in Arma 3.
</dd>
</dd>
</dl>
</dl>
<!-- DISCONTINUE Notes -->

Latest revision as of 23:13, 13 May 2023

Hover & click on the images for description

Description

Description:
Sets camera shake default parameters.
Groups:
Camera Control

Syntax

Syntax:
setCamShakeDefParams [power, duration, frequency, minSpeed, minMass, caliberCoefHit, vehicleCoef]
Parameters:
power: Number
duration: Number
frequency: Number
minSpeed: Number
minMass: Number
caliberCoefHit: Number
vehicleCoef: Number
Return Value:
Nothing

Examples

Example 1:
setCamShakeDefParams [1, 2, 3, 4, 5, .5, .5];
Example 2:
setCamShakeDefParams [100, 10, 10, 4, 5, 1, 1];

Additional Information

See also:
enableCamShake addCamShake setCamShakeParams resetCamShake

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2014-12-01 - 03:35 (UTC)
Waffle SS.
Does not appear to have an effect in Arma 3.