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{{RV|type=command | |||
|game1= ofp | |||
|version1= 1.75 | |||
| | |game2= ofpe | ||
|version2= 1.00 | |||
|1. | |game3= arma1 | ||
|version3= 1.00 | |||
| | |game4= arma2 | ||
|version4= 1.00 | |||
| | |game5= arma2oa | ||
|version5= 1.50 | |||
| | |game6= tkoh | ||
|version6= 1.00 | |||
| | |game7= arma3 | ||
|version7= 0.50 | |||
| | |||
| | |gr1= Arrays | ||
}} | |descr= Changes the size of the given array. The command does not return new array, it resizes the source array to the desired number of elements. | ||
If the new size is bigger than the current size, the new places are filled with [[nil]]. The {{Link|#Syntax 2|alternative syntax}} allows to fill resized positions with a given value. [[Array]] and [[HashMap]] values are copied. | |||
|s1= array [[resize]] count | |||
|p1= array: [[Array]] of [[Anything]] | |||
|p2= count: [[Number]] - the new array size | |||
|r1= [[Nothing]] | |||
|s2= array [[resize]] [count, fill] | |||
|s2since= arma3 2.10 | |||
|p21= array: [[Array]] of [[Anything]] | |||
|p22= count: [[Number]] - the new array size | |||
|p23= fill: [[Anything]] - value to fill added positions | |||
|r2= [[Nothing]] | |||
|x1= <sqf> | |||
_arrayNum = [0,1,2,3,4]; | |||
_arrayNum resize 2; // _arrayNum is now [0, 1] | |||
_arrayNum resize 5; // _arrayNum is now [0, 1, nil, nil, nil] | |||
</sqf> | |||
|x2= <sqf> | |||
private _array = [0, 1, 2]; | |||
_array resize [5, -1]; // _array is now [0, 1, 2, -1, -1] | |||
private _array = [0, 1, 2]; | |||
_array resize [1, -1]; // _array is now [0] | |||
private _array = [0, 1, 2]; | |||
</ | _array resize [4, "something"]; // _array is now [0, 1, 2, "something"] | ||
</sqf> | |||
|seealso= [[set]] [[reverse]] [[deleteAt]] [[deleteRange]] | |||
}} | |||
[[ | |||
[[ | |||
[[ | |||
[[ | |||
{{Note | |||
|user= DreadedEntity | |||
|timestamp= 20141113062600 | |||
|text= Use this number to resize the array to the number of elements desired, not the desired index of the final element.<br> | |||
Use this number to resize the array to the number of elements desired, not the desired index of the final element.<br> | |||
[[resize]] cannot be used to create a new array. | [[resize]] cannot be used to create a new array. | ||
}} | |||
Latest revision as of 14:16, 15 June 2024
Description
- Description:
- Changes the size of the given array. The command does not return new array, it resizes the source array to the desired number of elements. If the new size is bigger than the current size, the new places are filled with nil. The alternative syntax allows to fill resized positions with a given value. Array and HashMap values are copied.
- Groups:
- Arrays
Syntax
- Syntax:
- array resize count
- Parameters:
- array: Array of Anything
- count: Number - the new array size
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- array resize [count, fill]
- Parameters:
- array: Array of Anything
- count: Number - the new array size
- fill: Anything - value to fill added positions
- Return Value:
- Nothing
Examples
- Example 1:
- _arrayNum = [0,1,2,3,4]; _arrayNum resize 2; // _arrayNum is now [0, 1] _arrayNum resize 5; // _arrayNum is now [0, 1, nil, nil, nil]
- Example 2:
Additional Information
- See also:
- set reverse deleteAt deleteRange
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Nov 13, 2014 - 06:26 (UTC)
-
Use this number to resize the array to the number of elements desired, not the desired index of the final element.
resize cannot be used to create a new array.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Arrays