nil

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Introduced with Operation Flashpoint version 1.00
  

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Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Nil value. This value can be used to undefine existing variables.

Syntax

Syntax:
nil
Return Value:
Void

Examples

Example 1:
variableToDestroy = nil;

Additional Information

Multiplayer:
-
See also:
isNilVariables

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
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Notes

Mikero
Note that ArrayName = nil destroys the arrayNAME not the array content. Array content is 'destroyed' when no more ArrayNames refer to the content.
Worldeater
Never ever assign a value to nil! Doing so creates a global variable with the same name that overrides the "command" nil: foo = "foo"; nil = "bar"; foo = nil; hint foo; // displays "bar"

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Posted on September 25, 2014 - 09:50 (UTC)
Kenoxite
While isNil isn't available in OFP/CWA you can easily emulate it with something like this:
_nil = format["%1",_nilstring];
?(format["%1",foo]==_nil): foo = "Hello World!"