setSystemOfUnits: Difference between revisions

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{{Command|= Comments
{{RV|type=command
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| arma3 |= Game name
|game1= arma3
|version1= 0.50


|0.50|= Game version
|eff= local
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| Set system of units.  |= Description
|gr1= System
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| '''setSystemOfUnits''' value |= Syntax
|gr2= Broken Commands


|p1= value: [[Number]] - 0 for metric, 1 for mixed, 2 for imperial. |= PARAMETER1 
|descr= Set system of units. This will only impact gauges from advanced flight model.
{{Feature|important|This command is buggy: any value other than 0 (metric) will display both units at the same time.}}


| [[Nothing]] |= RETURNVALUE
|s1= [[setSystemOfUnits]] value


|p1= value: [[Number]] - possible values are:
* 0 - metric
* 1 - mixed
* 2 - imperial


|x1= <code>myNum = 5;
|r1= [[Nothing]]
myNumNew = setSystemOfUnits myNum;
</code>|= EXAMPLE1


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|x1= <sqf>if (player in _myHelicopter) then { setSystemOfUnits 2; };</sqf>


| |= SEEALSO
|seealso= [[Description.ext#forceRotorLibSimulation|forceRotorLibSimulation]] [[Advanced Helicopter Flight Model in Arma3|Advanced Helicopter Flight Model]] [[:Category:Command_Group:_RTD|RotorLib commands]] [[systemOfUnits]]
 
| |= MPBEHAVIOUR
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}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:Arma 3: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]

Latest revision as of 11:54, 26 April 2023

Hover & click on the images for description

Description

Description:
Set system of units. This will only impact gauges from advanced flight model.
This command is buggy: any value other than 0 (metric) will display both units at the same time.
Groups:
SystemBroken Commands

Syntax

Syntax:
setSystemOfUnits value
Parameters:
value: Number - possible values are:
  • 0 - metric
  • 1 - mixed
  • 2 - imperial
Return Value:
Nothing

Examples

Example 1:
if (player in _myHelicopter) then { setSystemOfUnits 2; };

Additional Information

See also:
forceRotorLibSimulation Advanced Helicopter Flight Model RotorLib commands systemOfUnits

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note