setSystemOfUnits: Difference between revisions
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{{ | {{RV|type=command | ||
| arma3 |= | |game1= arma3 | ||
|version1= 0.50 | |||
| | |eff= local | ||
| | |gr1= System | ||
| | |gr2= Broken Commands | ||
| | |descr= Set system of units. This will only impact gauges from advanced flight model. | ||
{{Feature|important|This command is buggy: any value other than 0 (metric) will display both units at the same time.}} | |||
| [[ | |s1= [[setSystemOfUnits]] value | ||
|p1= value: [[Number]] - possible values are: | |||
* 0 - metric | |||
* 1 - mixed | |||
* 2 - imperial | |||
| | |r1= [[Nothing]] | ||
|x1= <sqf>if (player in _myHelicopter) then { setSystemOfUnits 2; };</sqf> | |||
| | |seealso= [[Description.ext#forceRotorLibSimulation|forceRotorLibSimulation]] [[Advanced Helicopter Flight Model in Arma3|Advanced Helicopter Flight Model]] [[:Category:Command_Group:_RTD|RotorLib commands]] [[systemOfUnits]] | ||
| | |||
}} | }} | ||
Latest revision as of 11:54, 26 April 2023
Description
- Description:
- Set system of units. This will only impact gauges from advanced flight model.
- Groups:
- SystemBroken Commands
Syntax
- Syntax:
- setSystemOfUnits value
- Parameters:
- value: Number - possible values are:
- 0 - metric
- 1 - mixed
- 2 - imperial
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
Notes
-
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