weaponLowered: Difference between revisions

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{{Command|= Comments
{{RV|type=command
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| arma3 |= Game name
|game1= arma3
|version1= 0.50


|0.50|= Game version
|gr1= Object Manipulation
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| True if given soldier's weapon is lowered.  |= Description
|gr2= Weapons
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| '''weaponLowered''' unit |= Syntax
|descr= Returns [[true]] if given soldier's weapon is lowered. {{Feature | important | This command will '''always''' return [[false]] if player is sprinting, even without a weapon. Alternatively, the weapon raised state could be obtained via [[animationState]] command {{hl|...slow...}} vs {{hl|...sras...}}}}


|p1= unit: [[Object]] |= PARAMETER1 
|s1= [[weaponLowered]] unit


| [[Boolean]] |= RETURNVALUE
|p1= unit: [[Object]]


|r1= [[Boolean]]


|x1= <code>isWeaponLowered = weaponLowered player;
|x1= <sqf>isWeaponLowered = weaponLowered player;</sqf>
</code>|= EXAMPLE1


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|seealso= [[stance]] [[unitPos]] [[animationState]]
 
|  |= SEEALSO
 
|= MPBEHAVIOUR
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}}
}}
<dl class="command_description">


<h3 style='display:none'>Notes</h3>
<dt></dt>
<dl class='command_description'>
<dd class="notedate">Posted on 2016-11-11 - 01:13 (UTC)</dd>
<!-- Note Section BEGIN -->
<dt class="note">[[User:Pierre MGI|Pierre MGI]]</dt>
<dd class="note">
This command seems to work for player only, not for AI.
</dd>


<!-- Note Section END -->
</dl>
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 23:13, 13 May 2023

Hover & click on the images for description

Description

Description:
Returns true if given soldier's weapon is lowered.
This command will always return false if player is sprinting, even without a weapon. Alternatively, the weapon raised state could be obtained via animationState command ...slow... vs ...sras...
Groups:
Object ManipulationWeapons

Syntax

Syntax:
weaponLowered unit
Parameters:
unit: Object
Return Value:
Boolean

Examples

Example 1:
isWeaponLowered = weaponLowered player;

Additional Information

See also:
stance unitPos animationState

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2016-11-11 - 01:13 (UTC)
Pierre MGI
This command seems to work for player only, not for AI.