getPlayerChannel: Difference between revisions
Jump to navigation
Jump to search
(first command page....) |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
||
(50 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{RV|type=command | ||
| | |game1= arma3 | ||
|version1= 1.42 | |||
| | |arg= global | ||
| | |gr1= Radio and Chat | ||
| | |descr= Returns channel number for given player, '''provided that player is speaking''', otherwise -1. Having mic on is not enough, player has to make a sound. There are several limitations to this command: | ||
* It does not work on dedicated server, the return is always -1, only client can detect other client talking. | |||
* Prior to Arma 3 v2.01.146856 did not detect when someone talked on direct chat at all anywhere. | |||
* The client on which command is executed has to able to receive transmission before the transmission channel can be detected. For example if a player is not in the same group as a speaker and the speaker speaks on Group Channel, the player cannot hear the speaker and therefore cannot detect what channel the speaker is on. | |||
In short, this command mimics the speaking icon from the UI. Correspondence between channel and number: | |||
{{{!}} class{{=}}"wikitable" style{{=}}"text-align: center" | |||
! colspan{{=}}"17" {{!}} [[Channel IDs|channel ID]] number correspondence | |||
{{!}}- | |||
{{!}} N/A | |||
{{!}} Global | |||
{{!}} Side | |||
{{!}} Command | |||
{{!}} Group | |||
{{!}} Vehicle | |||
{{!}} Direct | |||
{{!}} Custom1 | |||
{{!}} Custom2 | |||
{{!}} Custom3 | |||
{{!}} Custom4 | |||
{{!}} Custom5 | |||
{{!}} Custom6 | |||
{{!}} Custom7 | |||
{{!}} Custom8 | |||
{{!}} Custom9 | |||
{{!}} Custom10 | |||
{{!}}- | |||
{{!}} -1 | |||
{{!}} 0 | |||
{{!}} 1 | |||
{{!}} 2 | |||
{{!}} 3 | |||
{{!}} 4 | |||
{{!}} 5 | |||
{{!}} 6 | |||
{{!}} 7 | |||
{{!}} 8 | |||
{{!}} 9 | |||
{{!}} 10 | |||
{{!}} 11 | |||
{{!}} 12 | |||
{{!}} 13 | |||
{{!}} 14 | |||
{{!}} 15 | |||
{{!}}} | |||
| [[ | |s1= [[getPlayerChannel]] player | ||
|p1= player: [[Object]] | |p1= player: [[Object]] | ||
| [[Number]] | |r1= [[Number]] - [[Channel IDs|channel ID]] | ||
| | |x1= <sqf>private _channelID = getPlayerChannel player;</sqf> | ||
|seealso= [[setCurrentChannel]] [[currentChannel]] [[enableChannel]] [[channelEnabled]] [[radioChannelCreate]] [[radioChannelInfo]] | |||
}} | }} | ||
Latest revision as of 10:23, 13 May 2022
Description
- Description:
- Returns channel number for given player, provided that player is speaking, otherwise -1. Having mic on is not enough, player has to make a sound. There are several limitations to this command:
- It does not work on dedicated server, the return is always -1, only client can detect other client talking.
- Prior to Arma 3 v2.01.146856 did not detect when someone talked on direct chat at all anywhere.
- The client on which command is executed has to able to receive transmission before the transmission channel can be detected. For example if a player is not in the same group as a speaker and the speaker speaks on Group Channel, the player cannot hear the speaker and therefore cannot detect what channel the speaker is on.
channel ID number correspondence N/A Global Side Command Group Vehicle Direct Custom1 Custom2 Custom3 Custom4 Custom5 Custom6 Custom7 Custom8 Custom9 Custom10 -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 - Groups:
- Radio and Chat
Syntax
- Syntax:
- getPlayerChannel player
- Parameters:
- player: Object
- Return Value:
- Number - channel ID
Examples
- Example 1:
Additional Information
- See also:
- setCurrentChannel currentChannel enableChannel channelEnabled radioChannelCreate radioChannelInfo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note