isWeaponDeployed: Difference between revisions
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{{RV|type=command | |||
{{ | |||
| arma3 |= | |game1= arma3 | ||
|version1= 1.42 | |||
|arg= global | |||
| | |gr1= Weapons | ||
| | |descr= Returns true if weapon is currently deployed. | ||
| | |s1= [[isWeaponDeployed]] unit | ||
| | |p1= unit: [[Object]] | ||
|r1= [[Boolean]] | |||
| [[ | |s2= [[isWeaponDeployed]] [unit, onGround] | ||
|s2since= arma3 2.06 | |||
|p21= unit: [[Object]] | |||
|p22= onGround: [[Boolean]] - (Optional) [[true]] to check if deployed on ground, [[false]] to check if deployed on object. Omitted - same as main syntax. | |||
|r2= [[Boolean]] | |||
|x1= <sqf>_dep = isWeaponDeployed player;</sqf> | |||
|x2= <sqf>_depOnObj = isWeaponDeployed [player, false];</sqf> | |||
|seealso= [[isWeaponRested]] [[canDeployWeapon]] | |||
}} | }} | ||
< | {{Note | ||
|user= AgentRev | |||
|timestamp= 20150701164400 | |||
|text= You can force a unit out of bipod or resting with: | |||
<sqf>_unit playMove "";</sqf> | |||
}} | |||
{{Note | |||
|user= Beno 83au | |||
|timestamp= 20170304035800 | |||
|text= [[playMove]], as well as [[switchMove]], appears to not work when forcing a player out of being deployed. A more reliable method is: | |||
<sqf>_player setPos (_player modelToWorld [0,0,0]);</sqf> | |||
}} | |||
< | |||
Latest revision as of 14:54, 13 May 2022
Description
- Description:
- Returns true if weapon is currently deployed.
- Groups:
- Weapons
Syntax
- Syntax:
- isWeaponDeployed unit
- Parameters:
- unit: Object
- Return Value:
- Boolean
Alternative Syntax
- Syntax:
- isWeaponDeployed [unit, onGround]
- Parameters:
- unit: Object
- onGround: Boolean - (Optional) true to check if deployed on ground, false to check if deployed on object. Omitted - same as main syntax.
- Return Value:
- Boolean
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- isWeaponRested canDeployWeapon
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jul 01, 2015 - 16:44 (UTC)
-
You can force a unit out of bipod or resting with:
- Posted on Mar 04, 2017 - 03:58 (UTC)
-
playMove, as well as switchMove, appears to not work when forcing a player out of being deployed. A more reliable method is: