setVehicleTIPars: Difference between revisions
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{{ | {{RV|type=command | ||
| arma2oa |= | |game1= arma2oa | ||
|version1= 1.50 | |||
|1. | |game2= tkoh | ||
|version2= 1.00 | |||
| | |game3= arma3 | ||
|version3= 0.50 | |||
| | |arg= global | ||
| | |eff= local | ||
| | |gr1= Object Manipulation | ||
| | |descr= Sets the "heat" state of different vehicle parts for Thermal Imaging detection. | ||
This allows simulation of heated up parts of a vehicle without it actually having to utilize them - on a 0..1 range - 0 being cold, 1 being hot. | |||
{{Feature|informative|This command does not work on infantry weapons.}} | |||
|[[ | |s1= vehicle [[setVehicleTIPars]] [engine, wheels, weapon] | ||
|p1= vehicle: [[Object]] - vehicle whose components are manipulated | |||
|p2= engine: [[Number]] - engine and body's heat | |||
|p3= wheels: [[Number]] - tracks/wheels' heat | |||
|p4= weapon: [[Number]] - main weapon's heat | |||
|r1= [[Nothing]] | |||
< | |x1= <sqf> | ||
</ | vehicle player setVehicleTIPars [1, 1, 1]; // set all parts hot | ||
vehicle player setVehicleTIPars [0, 0, 0]; // set all parts cold | |||
vehicle player setVehicleTIPars [0.5, 0.5, 0.5]; // set all parts warm | |||
</sqf> | |||
< | |x2= <sqf>vehicle player setVehicleTIPars [1, 0, 0]; // set the engine warm, perfect for winter</sqf> | ||
|seealso= [[disableTIEquipment]] [[setCamUseTI]] | |||
[[ | }} | ||
[[ | |||
Latest revision as of 14:46, 8 November 2023
Description
- Description:
- Sets the "heat" state of different vehicle parts for Thermal Imaging detection. This allows simulation of heated up parts of a vehicle without it actually having to utilize them - on a 0..1 range - 0 being cold, 1 being hot.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle setVehicleTIPars [engine, wheels, weapon]
- Parameters:
- vehicle: Object - vehicle whose components are manipulated
- engine: Number - engine and body's heat
- wheels: Number - tracks/wheels' heat
- weapon: Number - main weapon's heat
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- disableTIEquipment setCamUseTI
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.50
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands: Local Effect