setAmmoOnPylon: Difference between revisions

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{{Command|=
{{RV|type=command
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| arma3dev |= Game name
|game1= arma3
|version1= 1.70


|1.70|= Game Version
|gr1= Vehicle Loadouts


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|descr=Set count of ammo in magazine on pylon (supports pylon name since Arma 3 v1.94)


|Set count of ammo in magazine on pylon
|s1= vehicle [[setAmmoOnPylon]] [pylon, ammocount]
{{warning|This command is not final and might be changed in a near future.}}|= Description
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| vehicle setAmmoOnPylon [pylon name/index, ammo count]|= Syntax
|p1= vehicle: [[Object]]


|p1= vehicle: [[Object]] |= Parameter 1
|p2= pylon: [[Number]] or [[String]] - pylon index (index starts from 1) or pylon name (see [[getCompatiblePylonMagazines]] Example 4)


|p2= [pylon name/index, ammo count] : [[Array]] |= Parameter 2
|p3= ammocount: [[Number]] - ammo count


| [[Nothing]] |= Return Value
|r1= [[Nothing]]


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|x1= <sqf>vehicle player setAmmoOnPylon [1, 12];</sqf>


|x1= (vehicle player) setAmmoOnPylon [1, 12]|= Example 1
|x2= <sqf>vehicle player setAmmoOnPylon ["pylon1", 12];</sqf>
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| [[ammoOnPylon]] |= See Also
|seealso= [[Arma 3: Vehicle Loadouts]] [[getCompatiblePylonMagazines]] [[getPylonMagazines]] [[animatePylon]] [[animateBay]] [[setPylonsPriority]] [[setPylonLoadout]] [[setMagazineTurretAmmo]]
}}


{{Note
|user= Commy2
|timestamp= 20170818142000
|text= The pylon indices start at 1 and not at 0.
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]

Latest revision as of 21:47, 7 May 2022

Hover & click on the images for description

Description

Description:
Set count of ammo in magazine on pylon (supports pylon name since Arma 3 v1.94)
Groups:
Vehicle Loadouts

Syntax

Syntax:
vehicle setAmmoOnPylon [pylon, ammocount]
Parameters:
vehicle: Object
pylon: Number or String - pylon index (index starts from 1) or pylon name (see getCompatiblePylonMagazines Example 4)
ammocount: Number - ammo count
Return Value:
Nothing

Examples

Example 1:
vehicle player setAmmoOnPylon [1, 12];
Example 2:
vehicle player setAmmoOnPylon ["pylon1", 12];

Additional Information

See also:
Arma 3: Vehicle Loadouts getCompatiblePylonMagazines getPylonMagazines animatePylon animateBay setPylonsPriority setPylonLoadout setMagazineTurretAmmo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Commy2 - c
Posted on Aug 18, 2017 - 14:20 (UTC)
The pylon indices start at 1 and not at 0.