animatePylon: Difference between revisions

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{{Command|=
{{RV|type=command
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| arma3 |= Game name
|game1= arma3
|version1= 1.70


|1.70|= Game Version
|gr1= Animations
|gr2= Vehicle Loadouts


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|descr= Force animation of pylon to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released  when pylon state == 1.


|Force animation of pylon to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released  when pylon state <nowiki>=</nowiki>1.|= Description
|s1= vehicle [[animatePylon]] [pylon, animphase, instant]
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| vehicle '''animatePylon''' [pylon name/index, anim phase] |= Syntax
|p1= vehicle: [[Object]]


|p1= vehicle: [[Object]] |= Parameter 1
|p2= pylon: [[Number]] or {{GVI|arma3|1.94|size= 0.75}} [[String]] - pylon index (index starts from 1) or pylon name (see {{Link|getCompatiblePylonMagazines#Example 3}})


|p2= [pylon name/index, anim phase (0-1)] : [[Array]] |= Parameter 2
|p3= animphase: [[Number]] - animation phase in range 0..1


| [[Nothing]] |= Return Value
|p4= instant: [[Boolean]] - (Optional) animate immediately


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|r1= [[Nothing]]


|x1= <code>(vehicle player) '''animatePylon''' [1, 0.5];</code>|= Example 1
|x1= <sqf>vehicle player animatePylon [1, 0.5];</sqf>
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| |= See Also
|x2= <sqf>vehicle player animatePylon ["pylon1", 0.5];</sqf>


|x3= <sqf>vehicle player animatePylon ["pylon1", 1, true];</sqf>
|seealso= [[Arma 3: Vehicle Loadouts]] [[getCompatiblePylonMagazines]] [[getPylonMagazines]] [[setAmmoOnPylon]] [[animateBay]] [[setPylonsPriority]] [[setPylonLoadout]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 17:43, 4 January 2023

Hover & click on the images for description

Description

Description:
Force animation of pylon to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released when pylon state == 1.
Groups:
AnimationsVehicle Loadouts

Syntax

Syntax:
vehicle animatePylon [pylon, animphase, instant]
Parameters:
vehicle: Object
pylon: Number or Arma 3 logo black.png1.94 String - pylon index (index starts from 1) or pylon name (see getCompatiblePylonMagazines - Example 3)
animphase: Number - animation phase in range 0..1
instant: Boolean - (Optional) animate immediately
Return Value:
Nothing

Examples

Example 1:
vehicle player animatePylon [1, 0.5];
Example 2:
vehicle player animatePylon ["pylon1", 0.5];
Example 3:
vehicle player animatePylon ["pylon1", 1, true];

Additional Information

See also:
Arma 3: Vehicle Loadouts getCompatiblePylonMagazines getPylonMagazines setAmmoOnPylon animateBay setPylonsPriority setPylonLoadout

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note