BIS fnc weaponDirectionRelative: Difference between revisions
Jump to navigation
Jump to search
m (1 revision imported: BIS Functions update 3/7) |
Killzone Kid (talk | contribs) (see also) |
||
Line 25: | Line 25: | ||
__________ | __________ | ||
| [[weaponDirection]] |= SEEALSO | | [[BIS_fnc_attachToRelative]], [[BIS_fnc_vectorDirAndUpRelative]], [[weaponDirection]] |= SEEALSO | ||
| |= MPBEHAVIOUR | | |= MPBEHAVIOUR |
Revision as of 15:25, 17 June 2017
Description
- Description:
- Returns relative direction vector of given weapon for the given vehicle
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [vehicle, weapon visual] call BIS_fnc_weaponDirectionRelative
- Parameters:
- vehicle: Object - vehicle
- weapon: String - vehicle weapon
- visual (Optional): Boolean - if true - result is in render scope, false - simulation scope. Default: true
- Return Value:
- Array in format [x,y,z]
Examples
- Example 1:
_relweapondir = [tank, "cannon_105mm"] call BIS_fnc_weaponDirectionRelative;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
[[Category:Introduced with arma3dev version 1.65]][[ Category: arma3dev: New Functions | BIS FNC WEAPONDIRECTIONRELATIVE]][[ Category: arma3dev: Functions | BIS FNC WEAPONDIRECTIONRELATIVE]]