vectorModelToWorld: Difference between revisions

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{{Command|=
{{Command|=
____________________________________________________________________________________________
____________________________________________________________________________________________
|arma3 |= Game
|arma3dev |= Game
|dev|= Game Version
|1.71|= Game Version
|arg=  |= Multiplayer Arguments
|arg=  |= Multiplayer Arguments
|eff=  |= Multiplayer Effects
|eff=  |= Multiplayer Effects
____________________________________________________________________________________________
____________________________________________________________________________________________
| Converts vector from model to world space. |= Description
| Converts vector direction from model to world space. |= Description
____________________________________________________________________________________________
____________________________________________________________________________________________
| [[object]] vectorModelToWorld [x, y, z] |= Syntax
| object '''vectorModelToWorld''' modelDir |= Syntax
|p1= object: [[Object]] |= Parameter 1
|p1= object: [[Object]] |= Parameter 1
|p2= [x, y, z]: [[Array]] - vector in model space |= Parameter 2
|p2= modelDir: [[Array]] - vector direction in model space in format [x,y,z] |= Parameter 2
|p3=  |= Parameter 3
|p3=  |= Parameter 3
|p4=  |= Parameter 4
|p4=  |= Parameter 4
|p5=  |= Parameter 5
|p5=  |= Parameter 5
|p6=  |= Parameter 6
|p6=  |= Parameter 6
| [x, y, z]: [[Array]] - vector in world space |= Return Value
| [[Array]] - vector direction in world space in format [x,y,z]|= Return Value
|x1=Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:  
|x1=Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:  
<code>_airplane vectorModelToWorld [0,-10,4];</code>|= Example 1
<code>_airplane [[vectorModelToWorld]] [0,-10,4];</code>|= Example 1
|[[addForce]], [[addTorque]], [[vectorModelToWorldVisual]], [[vectorWorldToModel]], [[vectorWorldToModelVisual]]|= See Also
|[[addForce]], [[addTorque]], [[vectorModelToWorldVisual]], [[vectorWorldToModel]], [[vectorWorldToModelVisual]]|= See Also
}}
}}

Revision as of 23:16, 10 June 2017

-wrong parameter ("arma3dev") defined!-[[:Category:Introduced with arma3dev version 1.71|1.71]]
Hover & click on the images for description

Description

Description:
Converts vector direction from model to world space.
Groups:
Uncategorised

Syntax

Syntax:
object vectorModelToWorld modelDir
Parameters:
object: Object
modelDir: Array - vector direction in model space in format [x,y,z]
Return Value:
Array - vector direction in world space in format [x,y,z]

Examples

Example 1:
Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane: _airplane vectorModelToWorld [0,-10,4];

Additional Information

See also:
addForceaddTorquevectorModelToWorldVisualvectorWorldToModelvectorWorldToModelVisual

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

[[Category:Introduced with arma3dev version 1.71]][[ Category: arma3dev: New Scripting Commands | VECTORMODELTOWORLD]][[ Category: arma3dev: Scripting Commands | VECTORMODELTOWORLD]]

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