addForce
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Description
- Description:
- Applies impulse force to unit or given PhysX object at given position.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- object addForce [force, position, setUnconscious]
- Parameters:
- object: Object - PhysX object or 2.04LALocal unit, in which case the unit must be local and will be set unconscious
- force: Array - in format [x,y,z], force vector in world space; force is expressed in Newton
- position: Array - in format [x,y,z], in object's relative position
- since 2.18
- setUnconscious: Boolean - (Optional, default true) only applies to "CAManBase" object; set to false to keep the person conscious
- Return Value:
- Nothing
Examples
- Example 1:
- Apply force [0,1000,0] defined in world space (not factoring object actual positioning) to object position [1,0,0]:
_object addForce [[0,1000,0], [1,0,0]];
- Example 2:
- Apply force [0,1000,0] defined in model space (relative to object) to object position [1,0,0]:
- Example 3:
- Can be used on units since Arma 3 v2.04:
if (local bob) then { 0 spawn { bob addForce [bob vectorModelToWorld [0,-200,0], bob selectionPosition "rightfoot"]; sleep 5; bob setUnconscious false; }; };
- Example 4:
Additional Information
- See also:
- addTorque awake isAwake vectorModelToWorld vectorModelToWorldVisual selectionPosition disableBrakes brakesDisabled
Notes
-
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