addForce

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Introduced with Arma 3 version 1.72
  Arguments of this scripting command don't have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network

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Introduced in

Game:
Arma 3
Version:
1.72

Description

Description:
Applies force to given object at given position. Force is defined as vector [x, y, z] in world space, position is vector [x, y, z] in model space. If you need to define force in model space, use vectorModelToWorld or vectorModelToWorldVisual commands first. The force applied as impulse. For more information see NVIDIA docs

Syntax

Syntax:
object addForce [force, position]
Parameters:
object: Object - PhysX object
[force, position]: Array
force: Array - force vector (in world space) in format [x,y,z]
position: Array - model PositionRelative to which force is applied in format [x,y,z]
Return Value:
Nothing

Examples

Example 1:
Apply force [0,1000,0] defined in world space (not factoring object actual positioning) to object position [1,0,0]: _object addForce [[0,1000,0],[1,0,0]];
Example 2:
Apply force [0,1000,0] defined in model space (relative to object) to object position [1,0,0]: _object addForce [_object vectorModelToWorld [0,1000,0],[1,0,0]];

Additional Information

Multiplayer:
-
See also:
addTorquevectorModelToWorldvectorModelToWorldVisual

Notes

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