setNameSound: Difference between revisions
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|1.02|= Game version | |1.02|= Game version | ||
|arg= global |= Arguments in MP | |||
|eff= local |= Effects in MP | |||
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Revision as of 13:20, 26 August 2018
Description
- Description:
- Sets the nameSound of a person. By default, when giving orders, the units are addressed by their number. When nameSound is set, it will be used instead to address the unit. For example: "Two, hold fire!", one can have: "Miller, hold fire!"
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
unit1 setNameSound "dixon";
- Example 2:
unit1 setNameSound ""; // will reset to default behaviour
- Example 3:
_name = "Masood"; unit1 setNameSound _name; unit1 setName _name;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on September 19, 2013
- kylania
- nameSound can be any preset BIS recorded name value. By default units will be called out in voice by their number. By using nameSound you can call them out by name using the following values:
Default: Armstrong Nichols Tanny Frost Lacey Larkin Kerry Jackson Miller McKendrick Levine Reynolds
BLUFOR: Adams Bennett Campbell Dixon Everett Franklin Givens Hawkins Lopez Martinez OConnor Ryan Patterson Sykes Taylor Walker
OPFOR: Amin Masood Fahim Habibi Kushan Jawadi Nazari Siddiqi Takhtar Wardak Yousuf
INDEPENDENT: Anthis Costa Dimitirou Elias Gekas Kouris Leventis Markos Nikas Nicolo Panas Petros Rosi Samaras Stavrou Thanos Vega
CODE NAMES: Ghost Stranger Fox Snake Razer Jester Nomad Viper Korneedler - Posted on December 22, 2013 - 19:08 (UTC)
- Lou Montana
- setting an incorrect value like "0" or "randomString" will remove the callsign (" /* 2, */ fall back")
Bottom Section
- Posted on April 25, 2015 - 08:28 (UTC)
- Benargee
- While kylania listed available names, you can use any word you want. Available words for english can be found in configfile >> "RadioProtocolENG" >> "Words".