vectorModelToWorldVisual: Difference between revisions
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| [[Array]] - vector direction in world space in format [x,y,z] |= Return Value | | [[Array]] - vector direction in world space in format [x,y,z] |= Return Value | ||
|x1=Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane: | |x1=Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane: | ||
<code>_airplane vectorModelToWorldVisual [0,-10,4];</code>|= Example 1 | <code>_airplane [[vectorModelToWorldVisual]] [0,-10,4];</code>|= Example 1 | ||
|[[addForce]], [[addTorque]], [[vectorModelToWorld]], [[vectorWorldToModel]], [[vectorWorldToModelVisual]]|= See Also | |[[addForce]], [[addTorque]], [[vectorModelToWorld]], [[vectorWorldToModel]], [[vectorWorldToModelVisual]]|= See Also | ||
}} | }} |
Revision as of 23:22, 10 June 2017
Description
- Description:
- Converts vector from model to world space in render time scope.
- Groups:
- Uncategorised
Syntax
- Syntax:
- object vectorModelToWorldVisual modelDir
- Parameters:
- object: Object
- modelDir: Array - vector direction in model space in format [x,y,z]
- Return Value:
- Array - vector direction in world space in format [x,y,z]
Examples
- Example 1:
- Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:
_airplane vectorModelToWorldVisual [0,-10,4];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
[[Category:Introduced with arma3dev version 1.71]][[ Category: arma3dev: New Scripting Commands | VECTORMODELTOWORLDVISUAL]][[ Category: arma3dev: Scripting Commands | VECTORMODELTOWORLDVISUAL]]