vectorModelToWorldVisual: Difference between revisions

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|  [[Array]] - vector direction in world space in format [x,y,z] |= Return Value
|  [[Array]] - vector direction in world space in format [x,y,z] |= Return Value
|x1=Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:  
|x1=Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:  
<code>_airplane vectorModelToWorldVisual [0,-10,4];</code>|= Example 1
<code>_airplane [[vectorModelToWorldVisual]] [0,-10,4];</code>|= Example 1
|[[addForce]], [[addTorque]], [[vectorModelToWorld]], [[vectorWorldToModel]], [[vectorWorldToModelVisual]]|= See Also
|[[addForce]], [[addTorque]], [[vectorModelToWorld]], [[vectorWorldToModel]], [[vectorWorldToModelVisual]]|= See Also
}}
}}

Revision as of 23:22, 10 June 2017

-wrong parameter ("arma3dev") defined!-[[:Category:Introduced with arma3dev version 1.71|1.71]]
Hover & click on the images for description

Description

Description:
Converts vector from model to world space in render time scope.
Groups:
Uncategorised

Syntax

Syntax:
object vectorModelToWorldVisual modelDir
Parameters:
object: Object
modelDir: Array - vector direction in model space in format [x,y,z]
Return Value:
Array - vector direction in world space in format [x,y,z]

Examples

Example 1:
Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane: _airplane vectorModelToWorldVisual [0,-10,4];

Additional Information

See also:
addForceaddTorquevectorModelToWorldvectorWorldToModelvectorWorldToModelVisual

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

[[Category:Introduced with arma3dev version 1.71]][[ Category: arma3dev: New Scripting Commands | VECTORMODELTOWORLDVISUAL]][[ Category: arma3dev: Scripting Commands | VECTORMODELTOWORLDVISUAL]]

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