vectorModelToWorldVisual: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) mNo edit summary |
(Move to 1.72 category) |
||
Line 1: | Line 1: | ||
{{Command|= | {{Command|= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | |arma3 |= Game | ||
|1. | |1.72|= Game Version | ||
|arg= |= Multiplayer Arguments | |arg= |= Multiplayer Arguments | ||
|eff= |= Multiplayer Effects | |eff= |= Multiplayer Effects |
Revision as of 19:45, 13 September 2017
Description
- Description:
- Converts vector from model to world space in render time scope.
- Groups:
- Uncategorised
Syntax
- Syntax:
- object vectorModelToWorldVisual modelDir
- Parameters:
- object: Object
- modelDir: Array - vector direction in model space in format [x,y,z]
- Return Value:
- Array - vector direction in world space in format [x,y,z]
Examples
- Example 1:
- Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:
_airplane vectorModelToWorldVisual [0,-10,4];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note