modelToWorldVisual: Difference between revisions
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Killzone Kid (talk | contribs) (see also) |
Killzone Kid (talk | contribs) (see also) |
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|x1= <code>_aboveAndBehindPlayer = [[player]] [[modelToWorldVisual]] [0,-1,3];</code> | |x1= <code>_aboveAndBehindPlayer = [[player]] [[modelToWorldVisual]] [0,-1,3];</code> | ||
| [[modelToWorld]], [[worldToModelVisual]], [[worldToModel]], [[selectionPosition]] |= See also | | [[modelToWorld]], [[vectorModelToWorldVisual]], [[worldToModelVisual]], [[worldToModel]], [[selectionPosition]] |= See also | ||
}} | }} |
Revision as of 00:20, 3 February 2019
Description
- Description:
- Converts position from object model space to world space in render time scope. For ASL version see modelToWorldVisualWorld.
- Groups:
- Uncategorised
Syntax
- Syntax:
- object modelToWorldVisual modelPos
- Parameters:
- object: Object
- modelPos: Array - in format PositionRelative ([x,y,z] offset relative to the model centre)
- Return Value:
- Array - world position in format PositionAGL
Examples
- Example 1:
_aboveAndBehindPlayer = player modelToWorldVisual [0,-1,3];
Additional Information
Notes
-
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