selectionPosition

From Bohemia Interactive Community
Jump to: navigation, search
Introduced with Armed Assault version 1.00
  Arguments of this scripting command don't have to be local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Search for selection in the object model (first in the memory level, then in geometry LODs).
Returns position in model space. In A1 it returns the initial position of the selection, in A2/3 position of the selection (e.g. when it is animated) in render time scope. If a selection does not exist [0,0,0] is returned.

Syntax

Syntax:
object selectionPosition selectionName
Parameters:
object: Object
selectionName: String
Return Value:
Array - in format PositionRelative ([x,y,z] relative position in model space)

Alternative Syntax

Syntax:
object selectionPosition [selectionName, LODName]        (Since Arma 3 v1.49.13166)
Parameters:
object: Object
[selectionName, LODName]: Array
selectionName: String
LODName: String - LOD name, one of the following:
  • "Memory"
  • "Geometry"
  • "FireGeometry"
  • "LandContact"
  • "HitPoints"
Return Value:
Array - [x,y,z] relative position in model space

Examples

Example 1:
_inModelPosition = player selectionPosition "head_hit";
Example 2:
_inModelPosition = player selectionPosition "pelvis";
Example 3:
_inModelPosition = player selectionPosition "head";
Example 4:
_inModelPosition = player selectionPosition "camera";

Additional Information

Multiplayer:
-
See also:
modelToWorldselectionNames

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on January 5, 2007 - 12:24
Giova
To know more selections simply create an eventHandler damage on an object.

Bottom Section

Posted on July 29, 2015 - 09:35 (UTC)
Jezuro
Since 1.49.131660, you can use an alternative syntax:

object selectionPosition [selectionName, lodName]

lodName: "Memory", "Geometry", "FireGeometry", "LandContact", "HitPoints"

If the given selectionName is not found in the given lod, [0,0,0] is returned.
Posted on June 25, 2017 - 15:13 (UTC)
Killzone Kid
Do use the filter that comes with Alt Syntax to suit your needs. For example player has 3 selections called "head" and their selectionPositions are quite different from each other: player selectionPosition ["head", "Memory"]; // [0.173798,0.330415,1.37783] player selectionPosition ["head", "FireGeometry"]; // [0.14375,0.206039,1.44689] player selectionPosition ["head", "HitPoints"]; // [0.144257,0.306769,1.53471]