selectionPosition
From Bohemia Interactive Community

Click on the images for descriptions
Introduced in
- Game:
- Armed Assault
- Version:
- 1.00
Description
- Description:
- Search for selection in the object model (first in the memory level, then in geometry LODs).
Returns position in model space. In A1 it returns the initial position of the selection, in A2/3 position of the selection (e.g. when it is animated) in render time scope. If a selection does not exist [0,0,0] is returned.
Syntax
- Syntax:
- object selectionPosition selectionName
- Parameters:
- object: Object
- selectionName: String
- Return Value:
- Array - in format PositionRelative ([x,y,z] relative position in model space)
Alternative Syntax
- Syntax:
- object selectionPosition [selectionName, LODName] (Since Arma 3 v1.49.13166)
- Parameters:
- object: Object
- [selectionName, LODName]: Array
- selectionName: String
- LODName: String - LOD name, one of the following:
- "Memory"
- "Geometry"
- "FireGeometry"
- "LandContact"
- "HitPoints"
- Return Value:
- Array - [x,y,z] relative position in model space
Examples
- Example 1:
_inModelPosition = player selectionPosition "head_hit";
- Example 2:
_inModelPosition = player selectionPosition "pelvis";
- Example 3:
_inModelPosition = player selectionPosition "head";
- Example 4:
_inModelPosition = player selectionPosition "camera";
Additional Information
- Multiplayer:
- -
- See also:
- modelToWorldselectionNames
Notes
Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To
Add New Note | How To
Notes
- Posted on January 5, 2007 - 12:24
- Giova
- To know more selections simply create an eventHandler damage on an object.
Bottom Section
- Posted on July 29, 2015 - 09:35 (UTC)
- Jezuro
-
Since 1.49.131660, you can use an alternative syntax:
object selectionPosition [selectionName, lodName]
lodName: "Memory", "Geometry", "FireGeometry", "LandContact", "HitPoints"
If the given selectionName is not found in the given lod, [0,0,0] is returned.
- Posted on June 25, 2017 - 15:13 (UTC)
- Killzone Kid
- Do use the filter that comes with Alt Syntax to suit your needs. For example player has 3 selections called "head" and their selectionPositions are quite different from each other:
player selectionPosition ["head", "Memory"]; // [0.173798,0.330415,1.37783] player selectionPosition ["head", "FireGeometry"]; // [0.14375,0.206039,1.44689] player selectionPosition ["head", "HitPoints"]; // [0.144257,0.306769,1.53471]
Categories:
- Pages using duplicate arguments in template calls
- Armed Assault: New Scripting Commands List
- Scripting Commands
- Introduced with Armed Assault version 1.00
- Commands utilizing global arguments
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Render Time Scope Scripting Commands