BIS fnc inAngleSector: Difference between revisions

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|Checks if a position lies within an angle sector.<br>
|Checks if a position lies within an angle sector.<br>
[[Image: BIS fnc inAngleSector.jpg|700px]]
[[Image: BIS fnc inAngleSector.jpg|700px]]
|= Description
|DESCRIPTION=
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| [center, centerAngle, sectorWidth, position] call '''BIS_fnc_inAngleSector''' |= Syntax
| [center, centerAngle, sectorWidth, position] call '''BIS_fnc_inAngleSector''' |SYNTAX=
|p1= center : [[Array]] - Center position  |= Parameter 1
|p1= center : [[Array]] - Center position  |= Parameter 1
|p2= centerAngle : [[Number]] - Defines the center angle of the sector  |= Parameter 2
|p2= centerAngle : [[Number]] - Defines the center angle of the sector  |= Parameter 2
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|p4= position: [[Array]] - The position which should be checked  |= Parameter 4
|p4= position: [[Array]] - The position which should be checked  |= Parameter 4


| [[Boolean]]: Returns [[true]] if the position lies within sector|= Return value
| [[Boolean]]: Returns [[true]] if the position lies within sector|RETURNVALUE=
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|x1=<code>[ [[position]] [[player]], [[getDir]] [[player]], 30, [[position]] enemy_tank ] [[call]] [[BIS_fnc_inAngleSector]];</code> |=  
|x1=<code>[ [[position]] [[player]], [[getDir]] [[player]], 30, [[position]] enemy_tank ] [[call]] [[BIS_fnc_inAngleSector]];</code> |=  
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| |= See also
| |SEEALSO=


}}
}}

Revision as of 11:28, 7 April 2019


Hover & click on the images for description

Description

Description:
Checks if a position lies within an angle sector.
BIS fnc inAngleSector.jpg
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[center, centerAngle, sectorWidth, position] call BIS_fnc_inAngleSector
Parameters:
center : Array - Center position
centerAngle : Number - Defines the center angle of the sector
sectorWidth: Number - Defines the width of the sector in degrees
position: Array - The position which should be checked
Return Value:
Boolean: Returns true if the position lies within sector

Examples

Example 1:
[ position player, getDir player, 30, position enemy_tank ] call BIS_fnc_inAngleSector;

Additional Information

See also:
See also needed

Notes

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