vectorWorldToModelVisual: Difference between revisions

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(Move to 1.72 category)
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|x1=Convert world space vector [0,-10,4] to model space of object _airplane:  
|x1=Convert world space vector [0,-10,4] to model space of object _airplane:  
<code>_airplane [[vectorWorldToModelVisual]] [0,-10,4];</code>|= Example 1
<code>_airplane [[vectorWorldToModelVisual]] [0,-10,4];</code>|= Example 1
|[[addForce]], [[addTorque]], [[vectorModelToWorld]], [[vectorModelToWorldVisual]], [[vectorWorldToModel]]|= See Also
|[[addForce]], [[worldToModelVisual]], [[addTorque]], [[vectorModelToWorld]], [[vectorModelToWorldVisual]], [[vectorWorldToModel]]|= See Also
}}
}}



Revision as of 00:22, 3 February 2019

Hover & click on the images for description

Description

Description:
Converts vector direction from world to model space in render time scope.
Groups:
Uncategorised

Syntax

Syntax:
object vectorWorldToModelVisual worldDir
Parameters:
object: Object
worldDir: Array - vector direction in world space in format [x,y,z]
Return Value:
Array - vector direction in model space in format [x,y,z]

Examples

Example 1:
Convert world space vector [0,-10,4] to model space of object _airplane: _airplane vectorWorldToModelVisual [0,-10,4];

Additional Information

See also:
addForceworldToModelVisualaddTorquevectorModelToWorldvectorModelToWorldVisualvectorWorldToModel

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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