getUnitTrait: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
m (description) |
||
Line 5: | Line 5: | ||
| Gets the current value of a trait of the given unit. | | Gets the current value of a trait of the given unit. | ||
<br /><br /> | <br /><br /> | ||
For the default values please visit [[setUnitTrait]]. | |||
|= Description | |= Description | ||
|unit '''getUnitTrait''' | |unit '''getUnitTrait''' skillName |= Syntax | ||
|p1= Unit: [[Object]] |= Parameter 1 | |p1= Unit: [[Object]] |= Parameter 1 | ||
|p2= | |p2= skillName: [[String]] - Name of the skill |= Parameter 1 | ||
| [[Bool]] or [[Scalar]] - Value of the trait <br/> [[Nothing]] if unit is empty vehicle |= RETURNVALUE | | [[Bool]] or [[Scalar]] - Value of the trait <br/> [[Nothing]] if unit is empty vehicle |= RETURNVALUE | ||
|x1= <code>[[player]] [[getUnitTrait]] "Medic";</code>|= EXAMPLE1 | |x1= <code>[[player]] [[getUnitTrait]] "Medic";</code>|= EXAMPLE1 |
Revision as of 23:24, 27 May 2018
Description
- Description:
- Gets the current value of a trait of the given unit.
For the default values please visit setUnitTrait. - Groups:
- Uncategorised
Syntax
- Syntax:
- unit getUnitTrait skillName
- Parameters:
- Unit: Object
- skillName: String - Name of the skill
- Return Value:
- Bool or Scalar - Value of the trait
Nothing if unit is empty vehicle
Examples
- Example 1:
player getUnitTrait "Medic";
Additional Information
- See also:
- setUnitTrait
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note