getUnitTrait: Difference between revisions

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| Gets the current value of a trait of the given unit.
| Gets the current value of a trait of the given unit.
<br /><br />
<br /><br />
Default traits are:
For the default values please visit [[setUnitTrait]].
* audibleCoef (scalar)
 
* camouflageCoef (scalar)
* engineer (bool)
* explosiveSpecialist (bool)
* loadCoef (scalar)
* medic (bool)
* UAVHacker (bool)
|= Description
|= Description
|unit '''getUnitTrait''' skill_name |= Syntax
|unit '''getUnitTrait''' skillName |= Syntax
|p1= Unit: [[Object]] |= Parameter 1
|p1= Unit: [[Object]] |= Parameter 1
|p2= skill_name: [[String]] - Name of the skill |= Parameter 1
|p2= skillName: [[String]] - Name of the skill |= Parameter 1
| [[Bool]] or [[Scalar]] - Value of the trait <br/> [[Nothing]] if unit is empty vehicle |= RETURNVALUE  
| [[Bool]] or [[Scalar]] - Value of the trait <br/> [[Nothing]] if unit is empty vehicle |= RETURNVALUE  
|x1= <code>[[player]] [[getUnitTrait]] "Medic";</code>|= EXAMPLE1  
|x1= <code>[[player]] [[getUnitTrait]] "Medic";</code>|= EXAMPLE1  

Revision as of 23:24, 27 May 2018

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Description

Description:
Gets the current value of a trait of the given unit.

For the default values please visit setUnitTrait.
Groups:
Uncategorised

Syntax

Syntax:
unit getUnitTrait skillName
Parameters:
Unit: Object
skillName: String - Name of the skill
Return Value:
Bool or Scalar - Value of the trait
Nothing if unit is empty vehicle

Examples

Example 1:
player getUnitTrait "Medic";

Additional Information

See also:
setUnitTrait

Notes

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Notes

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