setUnitTrait: Difference between revisions

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<dt class="note">[[User:Midnight|Midnight]]</dt>
<dt class="note">[[User:Midnight|Midnight]]</dt>
<dd class="note">
<dd class="note">
the explosive specialist and engineer trait can both defuse mines
explosive specialists can defuse mines (ie satchel charges), whilst engineers cannot.
</dd>
</dd>
</dl>
</dl>
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Revision as of 07:22, 20 October 2017

Hover & click on the images for description

Description

Description:
Enables or disables a trait or alters a trait of the given unit. Custom trait can only be a bool.

Default traits are:
  • audibleCoef (scalar)
  • camouflageCoef (scalar)
  • engineer (bool) - Ability to repair vehicles and defuse mines using toolkit
  • explosiveSpecialist (bool) - Ability to defuse mines using toolkit
  • loadCoef (scalar) - Equipment weight multiplier affecting fatigue and stamina
  • medic (bool) - Ability to use medikit on self and others
  • UAVHacker (bool)
Groups:
Uncategorised

Syntax

Syntax:
unit setUnitTrait [skill_name, value, isCustom]
Parameters:
unit: Object - The unit whose trait should be set
skill_name: String - Name of the skill
value: Bool or Number - Value (see above)
isCustom (optional): Bool - Must be set to true in case of custom
Return Value:
Nothing

Examples

Example 1:
player setUnitTrait ["Medic",true];

Additional Information

See also:
getUnitTrait

Notes

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Notes

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Posted on April 27, 2016 - 18:12 (UTC)
Revo
The higher the value for the loadCoef the less stamina a unit has. Negative values will dramatically increase the stamina actually to a point where it extends the stamina bar.
Posted on October 20, 2017 - 05:49 (UTC)
Midnight
explosive specialists can defuse mines (ie satchel charges), whilst engineers cannot.