Sound: SoundControllers – Arma 3 Talk

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(parameter overview - part 2)
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  houses
  houses
  trees
  trees
== CfgVehicles ==
=== Animals ===
avgHeight
minHeight
waterDepth
class VariablesString
_expDanger
forest
hills
houses
meadow
sea
trees
waterDepth
_expSafe
forest
hills
houses
meadow
sea
trees
waterDepth
=== Parachutes ===
volume
camext
camint
speed
=== Car ===
frequency
rpm
volume
camPos
rain
rotorSpeed
asphalt
speed
grass
gravel
mud
rock
sand
damper0
engineOn
rpm
thrust
latSlipDrive
LongSlipDrive
=== APC Wheeled ===
frequency
rpm
volume
angVelocity
asphalt
camPos
damper0
engineOn
grass
gravel
latSlipDrive
LongSlipDrive
mud
rain
rock
rotorSpeed
rpm
sand
Speed
thrust
=== Tank ===
frequency
angVelocity
rpm
speed
volume
angVelocity
camPos
engineOn
grass
rain
rotorSpeed
rpm
speed
thrust
=== Ship ===
frequency
rpm
speed
thrust
volume
camPos
engineOn
rain
rotorSpeed
rpm
scrubLand
speed
thrust
water
=== Helicopter ===
frequency
angVelocity
engineon
envelope
rotorSpeed
rotorThrust
rpm
speed
volume
angVelocity
campos
camPos
engineOn
envelope
gmeterZ
lateralMovement
motorDamage
playerPos
rain
rotorDamage
rotorSpeed
rotorThrust
rpm
scrubArmor
scrubBuilding
scrubLand
scrubObject
scrubTree
slingLoadActive
speed
transmissionDamage
water
=== Plane ===
frequency
rpm
speed
thrust
volume
campos
camPos
engineOn
rain
rpm
speed
thrust
water
=== VTOL ===
frequency
rotorThrust
rpm
speed
thrust
volume
camPos
engineOn
gmeterZ
lateralMovement
rain
rotorThrust
rpm
scrubBuilding
scrubLand
scrubTree
speed
thrust
=== UAV ===
frequency
rpm
speed
volume
camPos
engineOn
lateralMovement
rain
rotorSpeed
rpm
scrubBuilding
scrubLand
speed
thrust


== CfgSoundSets ==
== CfgSoundSets ==

Revision as of 20:14, 25 February 2018

Config overview

1.60 http://pastebin.com/aZSiGuNQ

1.80 https://cdn.discordapp.com/attachments/300880224722092033/417300246960406528/envSounds.txt

Value ranges of environment sound controllers

  • Using Stratis
  • A3 1.80
  • ... means basically any value in between
  • floats with more than 3 digits precision have been reduced

fog rain night

same across the terrain base on current mission setting/scripted setup

altitudeSea

0

coast

0
-0
0.000
0.001
...
0.362
1.054e-005
...
9.994e-005
2.152e-006
...
9.004e-006
-1.000e-008
...
-3.1e-008
-1.000e-009
...
-9.999e-009
-1.001e-010
...
-9.999e-010
-1.001e-011
...
-9.992e-011
-1.039e-012
...
-9.957e-012
-4.861e-013
...
-9.314e-013
-4.381e-014


forest

0
0.020
0.041
0.062
0.083
0.104
0.125
0.145
0.166
0.187
0.208
0.229
0.25
0.270
0.291
0.312
0.333
0.354
0.375
0.395
0.416
0.437
0.458
0.479
0.5
0.520
0.541
0.562
0.583
0.604
0.625
0.645
0.666
0.687
0.708
0.729
0.75
0.770
0.791
0.812
0.833
0.854
0.875
0.895
0.916
0.937
0.958
0.979
1
4.768e-007

houses

0
0.020
0.041
0.062
0.083
0.104
0.125
0.145
0.166
0.187
0.208
0.229
0.25
0.270
0.291
0.312
0.333
0.354
0.375
0.395
0.416
0.437
0.458
0.479
0.5
0.520
0.541
0.562
0.583
0.604
0.625
0.645
0.666
0.687
0.708
0.729
0.75
0.770
0.791
0.812
0.833
0.854
0.875
0.895
0.916
0.937
0.958
0.979
1

meadows

0
0.020
0.041
0.062
0.083
0.104
0.125
0.145
0.166
0.187
0.208
0.229
0.25
0.270
0.291
0.312
0.333
0.354
0.375
0.395
0.416
0.437
0.458
0.479
0.5
0.520
0.541
0.562
0.583
0.604
0.625
0.645
0.666
0.687
0.708
0.729
0.75
0.770
0.791
0.812
0.833
0.854
0.875
0.895
0.916
0.937
0.958
0.979
1

sea

0
0.0625
0.125
0.1875
0.25
0.375
0.4375
0.5
0.5625
0.625
0.75
0.8125
0.875
0.9375
1

trees

0
0.020
0.041
0.062
0.083
0.104
0.125
0.145
0.166
0.187
0.208
0.229
0.25
0.270
0.291
0.312
0.333
0.354
0.375
0.395
0.416
0.437
0.458
0.479
0.5
0.520
0.541
0.562
0.583
0.604
0.625
0.645
0.666
0.687
0.708
0.729
0.75
0.770
0.791
0.812
0.833
0.854
0.875
0.895
0.916
0.937
0.958
0.979
1

wind

0
0.000
0.001
...
0.076
1.003e-005
...
9.982e-005
1.167e-006
...
9.941e-006
1.052e-007
...
6.884e-007

Parameter used in BI A3 configs

CfgAmmo

  • class SuperSonicCrack
  • class SCrackForest
  • class SCrackHouses
  • class SCrackMeadow
  • class SCrackTrees

frequency

speed

trigger

forest
houses
meadow
trees
interior
sea

CfgWeapons

  • class SoundTails
  • class TailForest
  • class TailHouses
  • class TailInterior
  • class TailMeadows
  • class TailTrees

volume

interior
meadows
sea
forest
houses
trees

CfgVehicles

Animals

avgHeight minHeight

waterDepth

class VariablesString

_expDanger

forest
hills
houses
meadow
sea
trees
waterDepth

_expSafe

forest
hills
houses
meadow
sea
trees
waterDepth

Parachutes

volume

camext
camint
speed

Car

frequency

rpm

volume

camPos
rain
rotorSpeed
asphalt
speed
grass
gravel
mud
rock
sand
damper0
engineOn
rpm
thrust
latSlipDrive
LongSlipDrive

APC Wheeled

frequency

rpm

volume

angVelocity
asphalt
camPos
damper0
engineOn
grass
gravel
latSlipDrive
LongSlipDrive
mud
rain
rock
rotorSpeed
rpm
sand
Speed
thrust

Tank

frequency

angVelocity
rpm
speed

volume

angVelocity
camPos
engineOn
grass
rain
rotorSpeed
rpm
speed
thrust

Ship

frequency

rpm
speed
thrust

volume

camPos
engineOn
rain
rotorSpeed
rpm
scrubLand
speed
thrust
water

Helicopter

frequency

angVelocity
engineon
envelope
rotorSpeed
rotorThrust
rpm
speed

volume

angVelocity
campos
camPos
engineOn
envelope
gmeterZ
lateralMovement
motorDamage
playerPos
rain
rotorDamage
rotorSpeed
rotorThrust
rpm
scrubArmor
scrubBuilding
scrubLand
scrubObject
scrubTree
slingLoadActive
speed
transmissionDamage
water

Plane

frequency

rpm
speed
thrust

volume

campos
camPos
engineOn
rain
rpm
speed
thrust
water

VTOL

frequency

rotorThrust
rpm
speed
thrust

volume

camPos
engineOn
gmeterZ
lateralMovement
rain
rotorThrust
rpm
scrubBuilding
scrubLand
scrubTree
speed
thrust

UAV

frequency

rpm
speed

volume

camPos
engineOn
lateralMovement
rain
rotorSpeed
rpm
scrubBuilding
scrubLand
speed
thrust

CfgSoundSets

  • class Explosion_Debris_SoundSet

volumeFactor

sea
  • class APC_Tracked_Engine_EXT_Burst_SoundSet
  • class APC_Tracked_Engine_INT_Burst_SoundSet
  • class MBT_Engine_EXT_Burst_SoundSet
  • class MBT_Engine_INT_Burst_SoundSet
  • class Mrap_Engine_EXT_Burst_SoundSet
  • class Mrap_Engine_INT_Burst_SoundSet
  • class Truck_Engine_EXT_Burst_SoundSet
  • class Truck_Engine_INT_Burst_SoundSet

playTrigger

angVelocity
speed
thrust

CfgSurfaces

soundEnviron

grass
gravel
rock
sand

CfgEnvSounds

also inside CfgWorlds/EnvSounds

volume

coast
forest
hills
houses
meadow
night
rain
sea
trees
windy

CfgWorlds

  • class AmbientA3
  • class Species

maxCircleCount

hills
houses
meadow
night
rain
sea
trees
waterDepth
windy

CfgSound3DProcessors

volumeAll

coast
factor
forest
trees