disableCollisionWith: Difference between revisions
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barrel1 enableCollisionWith player1 </code> | barrel1 enableCollisionWith player1 </code> | ||
On a side note: this can come in handy a lot if you want a unit to sit on the back of a car or on top of a container | On a side note: this can come in handy a lot if you want a unit to sit on the back of a car or on top of a container | ||
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<dd class="notedate">Posted on May 29, 2018 - 06:58 (UTC)</dd> | |||
<dt class="note">[[User:bloodwyn1756|bloodwyn1756]]</dt> | |||
<dd class="note"> | |||
This command does not disable the roadway LOD. | |||
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Revision as of 07:59, 29 May 2018
Description
- Description:
- Disable collision between vehicles. This command doesn't disable collision between PhysX objects.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle disableCollisionWith vehicle
- Parameters:
- vehicle: Object
- vehicle: Object
- Return Value:
- Nothing
Examples
- Example 1:
[_veh1, _veh2] remoteExecCall ["disableCollisionWith", 0, _veh1];
Additional Information
- See also:
- enableCollisionWith
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on April 4, 2015 - 12:03 (UTC)
- Ranwer
-
disableCollisionWith is basically a script that when you apply it to an object, and your unit can go through it like a ghost. However, if you wish the object to be solid again, you may wish to use the enableCollisionWith.
An example for this is://name of unit in editor such as player1 //name of object in editor such as barrel1 barrel1 disableCollisionWith player1; //to make the barrel solid again, do this as vice versa if you know what your doing! barrel1 enableCollisionWith player1
On a side note: this can come in handy a lot if you want a unit to sit on the back of a car or on top of a container
- Posted on May 29, 2018 - 06:58 (UTC)
- bloodwyn1756
- This command does not disable the roadway LOD.