BIS fnc dataTerminalAnimate: Difference between revisions

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| Animate a Data Terminal ("Land_DataTerminal_01_F"). |= Description
| Animate a Data Terminal ("Land_DataTerminal_01_F"). |DESCRIPTION=
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| [dataTerminal, step] call [[BIS_fnc_DataTerminalAnimate]] |= Syntax
| [dataTerminal, step] call [[BIS_fnc_DataTerminalAnimate]] |SYNTAX=


|p1= dataTerminal: [[Object]] |= Parameter 1
|p1= dataTerminal: [[Object]] |= Parameter 1
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* 3: antenna opened and transmitting. |= Parameter 2
* 3: antenna opened and transmitting. |= Parameter 2


| [[Nothing]] |= Return value
| [[Nothing]] |RETURNVALUE=
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| [[MP End Game|End Game (MP mode)]], [[BIS_fnc_DataTerminalColor]] |= See also
| [[MP End Game|End Game (MP mode)]], [[BIS_fnc_DataTerminalColor]] |SEEALSO=
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Revision as of 11:27, 7 April 2019


Hover & click on the images for description

Description

Description:
Animate a Data Terminal ("Land_DataTerminal_01_F").
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[dataTerminal, step] call BIS_fnc_DataTerminalAnimate
Parameters:
dataTerminal: Object
step: Number - in range 0..3, steps being:
  • 0: closed terminal
  • 1: case opened
  • 2: antenna up (but closed)
  • 3: antenna opened and transmitting.
Return Value:
Nothing

Examples

Example 1:
[myTerminal, 3] call BIS_fnc_DataTerminalAnimate;

Additional Information

See also:
End Game (MP mode)BIS_fnc_DataTerminalColor

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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