BIS fnc damagePulsing: Difference between revisions

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m (template:command argument fix)
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| Game pulsing damage effect. |= Description |= Description
| Game pulsing damage effect. |DESCRIPTION= |DESCRIPTION=
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| call [[BIS_fnc_damagePulsing]] |= Syntax
| call [[BIS_fnc_damagePulsing]] |SYNTAX=


| [[Script_(Handle)|Script handle]] |= Return value
| [[Script_(Handle)|Script handle]] |RETURNVALUE=
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|[[BIS_fnc_fatigueEffect]], [[BIS_fnc_incapacitatedEffect]], [[BIS_fnc_incapacitatedEffect]], [[BIS_fnc_indicateBleeding]], [[BIS_fnc_bloodEffect]]|= See also
|[[BIS_fnc_fatigueEffect]], [[BIS_fnc_incapacitatedEffect]], [[BIS_fnc_incapacitatedEffect]], [[BIS_fnc_indicateBleeding]], [[BIS_fnc_bloodEffect]]|SEEALSO=
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Revision as of 11:27, 7 April 2019


Hover & click on the images for description

Description

Description:
Game pulsing damage effect.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
call BIS_fnc_damagePulsing
Return Value:
Script handle

Examples

Example 1:
call BIS_fnc_damagePulsing;

Additional Information

See also:
BIS_fnc_fatigueEffectBIS_fnc_incapacitatedEffectBIS_fnc_incapacitatedEffectBIS_fnc_indicateBleedingBIS_fnc_bloodEffect

Notes

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Notes

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