BIS fnc posDegToWorld: Difference between revisions
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| Convert latitude/longtitude coordinates into game world position. | | Convert latitude/longtitude coordinates into game world position.<br /> | ||
World config '''must''' contain following settings to convert the position correctly: | |||
World config | <code>{{codecomment|// Required for scripting}} | ||
<code> | mapSize <nowiki>=</nowiki> 61440; {{codecomment|// Can differ from mapArea size, as ingame world can be resized}} | ||
{{codecomment|// Required for scripting}} | mapZone <nowiki>=</nowiki> 10; {{codecomment|// UTM zone}} | ||
mapSize <nowiki>=</nowiki> 61440; {{codecomment|// | mapArea[] <nowiki>=</nowiki> { {{codecomment|// lon/lat coordinates (not in UTM to assure .kml precision)}} | ||
mapZone <nowiki>=</nowiki> 10; {{codecomment|// | -122.754367782585,47.3272454065969, {{codecomment|// Bottom Left}} | ||
mapArea[] <nowiki>=</nowiki> { {{codecomment|// | -121.930117859276,47.8753494907418 {{codecomment|// Top Right}} | ||
-122.754367782585,47.3272454065969, {{codecomment|// | |||
-121.930117859276,47.8753494907418 {{codecomment|// | |||
};</code> |Description= | };</code> |Description= | ||
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| [longitude, latitude'', world''] call BIS_fnc_posDegToWorld | | [longitude, latitude'', world''] call [[BIS_fnc_posDegToWorld]] |Syntax= | ||
|p1= longitude: [[Number]] |Parameter 1= | |p1= longitude: [[Number]] |Parameter 1= | ||
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|p3= world: [[String]] - (Optional, default [[worldName]]) |Parameter 3= | |p3= world: [[String]] - (Optional, default [[worldName]]) |Parameter 3= | ||
| [[Array]] of [[Number|Numbers]] - format [easting,northing,zone] |Return value= | | [[Array]] of [[Number|Numbers]] - format [easting, northing, zone] |Return value= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 12:43, 2 July 2018
Description
- Description:
- Convert latitude/longtitude coordinates into game world position.
World config must contain following settings to convert the position correctly:// Required for scripting mapSize = 61440; // Can differ from mapArea size, as ingame world can be resized mapZone = 10; // UTM zone mapArea[] = { // lon/lat coordinates (not in UTM to assure .kml precision) -122.754367782585,47.3272454065969, // Bottom Left -121.930117859276,47.8753494907418 // Top Right };
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [longitude, latitude, world] call BIS_fnc_posDegToWorld
- Parameters:
- longitude: Number
- latitude: Number
- world: String - (Optional, default worldName)
- Return Value:
- Array of Numbers - format [easting, northing, zone]
Examples
- Example 1:
[47.63959,-122.127249] call BIS_fnc_posDegToWorld;
Additional Information
- See also:
- BIS_fnc_posDegToUTMBIS_fnc_posUTMToDeg
Notes
-
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