BIS fnc VREffectKilled: Difference between revisions
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|p1= object: [[Object]] - Object|= Parameter 1 | |p1= object: [[Object]] - Object|= Parameter 1 | ||
|p2= instant: [[Boolean]] - (Optional, default [[false]]) [[True]] to delete the body right away, [[false]] to add '''killed''' [[EH]] which will delete it after death|= Parameter 2 | |p2= instant: [[Boolean]] - (Optional, default [[false]]) [[True]] to delete the body right away, [[false]] to add '''killed''' [[addEventHandler|EH]] which will delete it after death|= Parameter 2 | ||
|p3= delay: [[Number]] - (Optional, default 10) Time in seconds before the body disappears|= Parameter 3 | |p3= delay: [[Number]] - (Optional, default 10) Time in seconds before the body disappears|= Parameter 3 | ||
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Revision as of 16:38, 5 June 2018
Description
- Description:
- Delete body of a virtual soldier after he's killed.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [object, instant, delay] call BIS_fnc_VREffectKilled
- Parameters:
- object: Object - Object
- instant: Boolean - (Optional, default false) True to delete the body right away, false to add killed EH which will delete it after death
- delay: Number - (Optional, default 10) Time in seconds before the body disappears
- Return Value:
- Boolean
Examples
- Example 1:
[ player, true, 5] call BIS_fnc_VREffectKilled;
Additional Information
Notes
-
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