setCameraEffect: Difference between revisions
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{{Command|= Comments | |||
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| ofpr |= Game name | |||
|1.86|= Game version | |||
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| Name defines the effect type (a subclass of CfgCameraEffects.Array) or "$TERMINATE$" to cancel the current effect. Position is camera placement: "TOP", "LEFT", "RIGHT", "FRONT", "BACK", "LEFT FRONT", "RIGHT FRONT", "LEFT BACK", "RIGHT BACK", "LEFT TOP", "RIGHT TOP", "FRONT TOP", "BACK TOP" or "BOTTOM". |= Description | |||
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''' | | trigger or waypoint '''setCameraEffect''' [name, position] |= Syntax | ||
|p1= trigger or waypoint: [[Object]] |= Parameter 1 | |||
|p2= [name, position]: [[Array]] |= Parameter 2 | |||
| [[Nothing]] |= Return value | |||
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|x1= <pre>trigger setCameraEffect ["ZoomIn", "FRONT"]</pre> |= Example 1 | |||
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| |= See also | |||
}} | |||
<h3 style="display:none">Notes</h3> | |||
<dl class="command_description"> | |||
<!-- Note Section BEGIN --> | |||
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</dl> | |||
<h3 style="display:none">Bottom Section</h3> | |||
[[Category:Scripting Commands|SETCAMERAEFFECT]] | |||
[[Category:Scripting Commands OFP Elite |SETCAMERAEFFECT]] | |||
[[Category:Scripting Commands ArmA|SETCAMERAEFFECT]] | |||
Revision as of 23:06, 1 August 2006
Description
- Description:
- Name defines the effect type (a subclass of CfgCameraEffects.Array) or "$TERMINATE$" to cancel the current effect. Position is camera placement: "TOP", "LEFT", "RIGHT", "FRONT", "BACK", "LEFT FRONT", "RIGHT FRONT", "LEFT BACK", "RIGHT BACK", "LEFT TOP", "RIGHT TOP", "FRONT TOP", "BACK TOP" or "BOTTOM".
- Groups:
- Uncategorised
Syntax
- Syntax:
- trigger or waypoint setCameraEffect [name, position]
- Parameters:
- trigger or waypoint: Object
- [name, position]: Array
- Return Value:
- Nothing
Examples
- Example 1:
trigger setCameraEffect ["ZoomIn", "FRONT"]
Additional Information
- See also:
- See also needed
Notes
-
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