BIS fnc posDegToWorld: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Some formatting) |
Lou Montana (talk | contribs) m (Text replacement - "<br />" to "<br>") |
||
Line 7: | Line 7: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Convert latitude/longtitude coordinates into game world position.<br | | Convert latitude/longtitude coordinates into game world position.<br> | ||
World config '''must''' contain following settings to convert the position correctly: | World config '''must''' contain following settings to convert the position correctly: | ||
<code>{{codecomment|// Required for scripting}} | <code>{{codecomment|// Required for scripting}} |
Revision as of 12:31, 19 March 2020
Description
- Description:
- Convert latitude/longtitude coordinates into game world position.
World config must contain following settings to convert the position correctly:// Required for scripting mapSize = 61440; // Can differ from mapArea size, as ingame world can be resized mapZone = 10; // UTM zone mapArea[] = { // lon/lat coordinates (not in UTM to assure .kml precision) -122.754367782585,47.3272454065969, // Bottom Left -121.930117859276,47.8753494907418 // Top Right };
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [longitude, latitude, world] call BIS_fnc_posDegToWorld
- Parameters:
- longitude: Number
- latitude: Number
- world: String - (Optional, default worldName)
- Return Value:
- Array of Numbers - format [easting, northing, zone]
Examples
- Example 1:
[47.63959,-122.127249] call BIS_fnc_posDegToWorld;
Additional Information
- See also:
- BIS_fnc_posDegToUTMBIS_fnc_posUTMToDeg
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note