getRelDir: Difference between revisions
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| Returns direction, which is relative to object's current direction, from given object to another object or position in the range from 0 to 360, the equivalent of [[BIS_fnc_relativeDirTo]]. Taking the current [[direction]] of the object into account. |= | | Returns direction, which is relative to object's current direction, from given object to another object or position in the range from 0 to 360, the equivalent of [[BIS_fnc_relativeDirTo]]. Taking the current [[direction]] of the object into account. |DESCRIPTION= | ||
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| object '''getRelDir''' position |= | | object '''getRelDir''' position |SYNTAX= | ||
|p1= object: [[Object]] |= | |p1= object: [[Object]] |PARAMETER1= | ||
|p2= position: [[Object]], [[Position2D]] or [[Position3D]] |= | |p2= position: [[Object]], [[Position2D]] or [[Position3D]] |PARAMETER2= | ||
| [[Number]] |= | | [[Number]] |RETURNVALUE= | ||
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|x1 = <code>_reldir = [[player]] '''getRelDir''' tank;</code> |= | |x1 = <code>_reldir = [[player]] '''getRelDir''' tank;</code> |EXAMPLE1= | ||
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| [[getDir]], [[direction]], [[getDirVisual]] |= | | [[getDir]], [[direction]], [[getDirVisual]] |SEEALSO= | ||
}} | }} |
Revision as of 14:40, 7 April 2019
Description
- Description:
- Returns direction, which is relative to object's current direction, from given object to another object or position in the range from 0 to 360, the equivalent of BIS_fnc_relativeDirTo. Taking the current direction of the object into account.
- Groups:
- Uncategorised
Syntax
- Syntax:
- object getRelDir position
- Parameters:
- object: Object
- position: Object, Position2D or Position3D
- Return Value:
- Number
Examples
- Example 1:
_reldir = player getRelDir tank;
Additional Information
- See also:
- getDirdirectiongetDirVisual
Notes
-
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Notes
Bottom Section
- Posted on August 7, 2018 - 21:50 (UTC)
- Tankbuster
- To clarify, this returns a relative direction, so objects directly in front are said to be at zero degrees. So, taking example 1 above, if the tank is in front of the player, this function will return 0. If the tank is to the right of the player, it will return 90.